militia
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militia [2019/12/09 21:59] – created andrew | militia [2019/12/24 18:18] (current) – dave | ||
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====== Militia Retainers ====== | ====== Militia Retainers ====== | ||
- | Militia arrive in randomly determined armor, along with a random weapon. The equipment they arrive with depends | + | Militia |
- | Weak: CHA, INT, thinking laterally and making friends | + | Weak: CHA, INT, thinking laterally and making friends |
- | Normal: WIS, CON, morale and toughness as well as staying alert to danger | + | Normal: WIS, CON, morale and toughness as well as staying alert to danger, perception, stealth, load \\ |
- | Strong: | + | Strong: |
+ | |||
+ | Militia start with randomly determined equipment depending on their quality, but their patron may pay to upgrade them. Roll a D20 adding the appropriate modifier for the quality of the retainer. | ||
^Roll^Quality^Armor^Weapons^Notes & Other Equipment^ | ^Roll^Quality^Armor^Weapons^Notes & Other Equipment^ | ||
Line 18: | Line 20: | ||
- | Green Recruit: | + | **Militia--Class E (Green Recruit):** |
- | * HD: | + | |
+ | * AC: by armor; | ||
+ | * Resistance: 12 | ||
+ | * Mods: W-2/ | ||
+ | * Speed: 30'; | ||
+ | * Morale: +2 | ||
+ | * Stealth +2 Perception +2 | ||
+ | * Attack: +2; Damage: | ||
+ | * Ranged Attack: +2, Damage: by weapon | ||
* Equipment Roll Modifier: -10 | * Equipment Roll Modifier: -10 | ||
- | * Weak Modifier: | ||
- | * Normal Modifier: +2 | ||
- | * Strong Modifier: +2 | ||
- | Rookie | + | S+2, D+2, C+2, I-2, |
- | * HD: 1, Hp: 5 | + | |
- | * Equipment Roll Modifier: -5 | + | |
- | * Weak Modifier: -2 | + | **Militia--Class D:** |
- | * Normal | + | |
- | * Strong | + | * AC: by armor; |
+ | * Resistance: 12 | ||
+ | * Mods: W-2/ | ||
+ | * Speed: 30'; | ||
+ | * Morale: +2 | ||
+ | * Stealth +2 Perception +2 | ||
+ | * Attack: +3; Damage: | ||
+ | * Ranged Attack: +3, Damage: by weapon | ||
+ | * Equipment Roll Modifier: | ||
+ | |||
+ | S+3, D+3, C+2, I-2, | ||
+ | |||
+ | **Militia--Class C:** | ||
+ | |||
+ | * AC: by armor; | ||
+ | * Resistance: 13 | ||
+ | * Mods: W-1/ | ||
+ | * Speed: 30'; | ||
+ | * Morale: +3 | ||
+ | * Stealth +3 Perception +3 | ||
+ | * Attack: +4; Damage: | ||
+ | * Ranged Attack: +4, Damage: by weapon | ||
+ | * Equipment Roll Modifier: | ||
+ | |||
+ | S+4, D+4, C+3, I-1, | ||
+ | |||
+ | **Militia--Class B:** | ||
+ | |||
+ | * AC: by armor; | ||
+ | * Resistance: 13 | ||
+ | * Mods: W-1/ | ||
+ | * Speed: 30'; | ||
+ | * Morale: +3 | ||
+ | * Stealth +3 Perception +3 | ||
+ | * Attack: +5; Damage: | ||
+ | * Ranged Attack: +5, Damage: by weapon | ||
+ | * Equipment Roll Modifier: | ||
+ | |||
+ | S+5, D+5, C+3, I-1, | ||
+ | |||
+ | **Militia--Class A:** | ||
+ | |||
+ | * AC: by armor; | ||
+ | * Resistance: 14 | ||
+ | * Mods: W 0/N+4/S+6 | ||
+ | * Speed: 30'; | ||
+ | * Morale: +4 | ||
+ | * Stealth +4 Perception +4 | ||
+ | * Attack: +6; Damage: | ||
+ | * Ranged Attack: +6, Damage: by weapon | ||
+ | * Equipment Roll Modifier: | ||
+ | |||
+ | S+6, D+6, C+4, I+0, | ||
- | Seasoned: | + | **Captain (Militia Elite):** |
- | | + | |
- | | + | |
- | | + | |
- | | + | |
- | * Strong Modifier: +4 | + | |
- | Veteran | + | * AC: by armor; |
- | * HD: 3, Hp: 13 | + | * Resistance: 14 |
- | * Equipment Roll Modifier: +6 | + | * Mods: W 0/N+4/S+7 |
- | * Weak Modifier: -1 | + | * Speed: 30'; |
- | * Normal Modifier: +3 | + | * Morale: +4 |
- | * Strong | + | * Stealth +4 Perception +4 |
+ | * Attack: +7; Damage: | ||
+ | * Ranged Attack: +7, Damage: by weapon | ||
+ | * Equipment Roll Modifier: | ||
- | Officer | + | S+6, D+6, C+4, I+0,W+4,Ch+0 |
- | * HD: | + | |
- | * Equipment Roll Modifier: | + | |
- | * Weak Modifier: | + | |
- | * Normal Modifier: | + | |
- | * Strong Modifier: | + | |
- | Champion | ||
- | * HD: 5; Hp 21 | ||
- | * Equipment Roll Modifier: +15 | ||
- | * Weak Modifier: | ||
- | * Normal Modifier: +4 | ||
- | * Strong Modifier: +7 | ||
militia.1575928751.txt.gz · Last modified: 2019/12/09 21:59 by andrew