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enchanted_rings

Enchanted Rings

A character can wear/use only 2 rings at a time.

NameCostLoadDurabilityEffectSpecial Ingredient
Ring of Air7500gp04wearer is immune to lightning damage, can fly at 60'/round once per day for 1 turnair spirit caught in a soul gem
Ring of Bolts3500gp04wearer can fire a bolt that does 3d6 points of force damage to any target within 100', but the wearer also suffers 1d4 points of force damage.Hand of a necromance
Rings of Communication5000gp04a matched pair of rings, useless without each other, the two people wearing the rings can silently communicate over any distanceskulls of twin elves
Ring of the Dead7500gp04the wearer is resistant to any attack made by the Undead or Ghosts. Wearer can attack incorporeal ghosts (only) with melee weapons at full effect.dirt from the grave of a saint
Ring of Defense, lesser5000gp04 the wearer's armor class and all defensive checks/saves are improved by 1a broken suit of magic heavy armor
Ring of Defense, greater12,000gp04 the wearer's armor class and all defensive checks/saves are improved by 26 broken suits of magic heavy armor
Ring of Earth7500gp04wearer is immune to acid damage, can open a pit in the ground or hole in a stone wall once per day 10x10x10'ewrth spirit caught in a soul gem
Ring of Envisioning7500gp04 if the wearer touches a wall or door, concentrates for 1 round, he can envision whatever lies on the other side of the barrier.Gas from the crack at Delphi, Greece
Ring of Fire7500gp04wearer is immune to fire damage, once per day can emit a 15' cone that does 5d8 points of fire damage (Dex check to dodge)fire spirit caught in a soul gem
Ring of Healing12,000gp04once per day, the wearer can heal all his own wounds as a quick action.a pint of blood from a bishop
Ring of Invisibility60,000gp04wearer takes an active action to activate ring, turns invisible on a successful Charisma Check. Invisibility lasts until wearer attacks, casts a spell or looses consciousness.The skulls of 6 invisible Jinn
Ring of Keys1800gp04ring has a small raised area, which if inserted into any lock with a key hole, will automatically open the lock instantly.The hands of a master thief
Ring of Reflection60,000gp04 whenever the wearer is targeted by a spell that inflicts points of damage, roll a Charisma check, if it succeeds, the spell is reflected back onto its caster.The focus of a 9th level scholar
Ring of Sorcery6500gp04 the first failed spell casting roll made during any given day does not count for preventing the caster from casting spells of that level.the spine of a Necromancer
Rings of Transposition75,000gp04a matched pair of rings, useless without each other, wearers can instantly exchange positions, anywhere they are up to a mile apart, when one speaks the command word.The hands of twin Devilkin enchanters
Ring of Water7500gp04wearer is immune to cold damage, once per day can breathe under water for 1 hourwater spirit caught in a soul gem
enchanted_rings.txt · Last modified: 2020/01/24 19:30 by dave