User Tools

Site Tools


militia

This is an old revision of the document!


Militia Retainers

Militia arrive in randomly determined armor, along with a random weapon. The equipment they arrive with depends on the quality. Roll a D20 adding the appropriate modifier for the quality of the retainer.

Weak: CHA, INT, thinking laterally and making friends Normal: WIS, CON, morale and toughness as well as staying alert to danger Strong: STR, DEX shooting and stabbing folks the boss doesn't like

RollQualityArmorWeaponsNotes & Other Equipment
1-4PoorNo ArmorNo WeaponBeggars
5-8PoorNo ArmorSimple MissileScum
9-12PoorLight Armor & ShieldSimple MeleeThugs
13-16StandardLight ArmorMartial MissileScouts
17-20StandardLight Armor & ShieldMartial MeleeSkirmishers
21-23HeavyHeavy ArmorMartial MissileShock
24-25HeavyHeavy Armor & ShieldMartial MeleeInfantry
26+EliteHeavy Armor & ShieldMartial Weapons & LanceCavalry

Green Recruit:

  • HD: ½; Hp 2
  • Equipment Roll Modifier: -10
  • Weak Modifier: -2
  • Normal Modifier: +2
  • Strong Modifier: +2

Rookie

  • HD: 1, Hp: 5
  • Equipment Roll Modifier: -5
  • Weak Modifier: -2
  • Normal Modifier: +2
  • Strong Modifier: +3

Seasoned:

  • HD: 2; Hp 9
  • Equipment Roll Modifier: -
  • Weak Modifier: -1
  • Normal Modifier: +3
  • Strong Modifier: +4

Veteran

  • HD: 3, Hp: 13
  • Equipment Roll Modifier: +6
  • Weak Modifier: -1
  • Normal Modifier: +3
  • Strong Modifier: +5

Officer

  • HD: 4; Hp 17
  • Equipment Roll Modifier: +12
  • Weak Modifier: 0
  • Normal Modifier: +4
  • Strong Modifier: +6

Champion

  • HD: 5; Hp 21
  • Equipment Roll Modifier: +15
  • Weak Modifier: 0
  • Normal Modifier: +4
  • Strong Modifier: +7
militia.1575928751.txt.gz · Last modified: 2019/12/09 21:59 by andrew