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Militia Retainers

Militia retainers are tough fighters who are trained to be watchful and deadly, if not very clever or talkative. They arrive in randomly determined armor, along with a random weapon depending on their quality.

Weak: CHA, INT, thinking laterally and making friends
Normal: WIS, CON, morale and toughness as well as staying alert to danger, perception, stealth, load
Strong: STR, DEX shooting and stabbing folks the boss doesn't like

Militia start with randomly determined equipment depending on their quality, but their patron may pay to upgrade them. Roll a D20 adding the appropriate modifier for the quality of the retainer.

RollQualityArmorWeaponsNotes & Other Equipment
1-4PoorNo ArmorNo WeaponBeggars
5-8PoorNo ArmorSimple MissileScum
9-12PoorLight Armor & ShieldSimple MeleeThugs
13-16StandardLight ArmorMartial MissileScouts
17-20StandardLight Armor & ShieldMartial MeleeSkirmishers
21-23HeavyHeavy ArmorMartial MissileShock
24-25HeavyHeavy Armor & ShieldMartial MeleeInfantry
26+EliteHeavy Armor & ShieldMartial Weapons & LanceCavalry

Militia–Class E (Green Recruit):

  • AC: by armor; HD 1/2 HP 2
  • Resistance: 12
  • Mods: W-2/N+2/S+2
  • Speed: 30'; Load 12
  • Morale: +2
  • Stealth +2 Perception +2
  • Attack: +2; Damage: by weapon
  • Ranged Attack: +2, Damage: by weapon
  • Equipment Roll Modifier: -10

S+2, D+2, C+2, I-2,W+2,Ch-2

Militia–Class D:

  • AC: by armor; HD 1 HP 5
  • Resistance: 12
  • Mods: W-2/N+2/S+3
  • Speed: 30'; Load 12
  • Morale: +2
  • Stealth +2 Perception +2
  • Attack: +3; Damage: by weapon
  • Ranged Attack: +3, Damage: by weapon
  • Equipment Roll Modifier: -5

S+3, D+3, C+2, I-2,W+2,Ch-2

Militia–Class C:

  • AC: by armor; HD 2 HP 9
  • Resistance: 13
  • Mods: W-1/N+3/S+4
  • Speed: 30'; Load 13
  • Morale: +3
  • Stealth +3 Perception +3
  • Attack: +4; Damage: by weapon
  • Ranged Attack: +4, Damage: by weapon
  • Equipment Roll Modifier: +0

S+4, D+4, C+3, I-1,W+3,Ch-1

Militia–Class B:

  • AC: by armor; HD 3 HP 13
  • Resistance: 13
  • Mods: W-1/N+3/S+5
  • Speed: 30'; Load 13
  • Morale: +3
  • Stealth +3 Perception +3
  • Attack: +5; Damage: by weapon
  • Ranged Attack: +5, Damage: by weapon
  • Equipment Roll Modifier: +6

S+5, D+5, C+3, I-1,W+3,Ch-1

Militia–Class A:

  • AC: by armor; HD 4 HP 17
  • Resistance: 14
  • Mods: W 0/N+4/S+6
  • Speed: 30'; Load 14
  • Morale: +4
  • Stealth +4 Perception +4
  • Attack: +6; Damage: by weapon
  • Ranged Attack: +6, Damage: by weapon
  • Equipment Roll Modifier: +12

S+6, D+6, C+4, I+0,W+4,Ch+0

Captain (Militia Elite):

  • AC: by armor; HD 5 HP 21
  • Resistance: 14
  • Mods: W 0/N+4/S+7
  • Speed: 30'; Load 14
  • Morale: +4
  • Stealth +4 Perception +4
  • Attack: +7; Damage: by weapon
  • Ranged Attack: +7, Damage: by weapon
  • Equipment Roll Modifier: +15

S+6, D+6, C+4, I+0,W+4,Ch+0

militia.txt · Last modified: 2019/12/24 18:18 by dave