militia
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Militia Retainers
Militia arrive in randomly determined armor, along with a random weapon. The equipment they arrive with depends on the quality. Roll a D20 adding the appropriate modifier for the quality of the retainer.
Weak: CHA, INT, thinking laterally and making friends
Normal: WIS, CON, morale and toughness as well as staying alert to danger
Strong: STR, DEX shooting and stabbing folks the boss doesn't like
Roll | Quality | Armor | Weapons | Notes & Other Equipment |
---|---|---|---|---|
1-4 | Poor | No Armor | No Weapon | Beggars |
5-8 | Poor | No Armor | Simple Missile | Scum |
9-12 | Poor | Light Armor & Shield | Simple Melee | Thugs |
13-16 | Standard | Light Armor | Martial Missile | Scouts |
17-20 | Standard | Light Armor & Shield | Martial Melee | Skirmishers |
21-23 | Heavy | Heavy Armor | Martial Missile | Shock |
24-25 | Heavy | Heavy Armor & Shield | Martial Melee | Infantry |
26+ | Elite | Heavy Armor & Shield | Martial Weapons & Lance | Cavalry |
Green Recruit:
- HD: ½; Hp 2
- Equipment Roll Modifier: -10
- Weak Modifier: -2
- Normal Modifier: +2
- Strong Modifier: +2
Rookie
- HD: 1, Hp: 5
- Equipment Roll Modifier: -5
- Weak Modifier: -2
- Normal Modifier: +2
- Strong Modifier: +3
Seasoned:
- HD: 2; Hp 9
- Equipment Roll Modifier: -
- Weak Modifier: -1
- Normal Modifier: +3
- Strong Modifier: +4
Veteran
- HD: 3, Hp: 13
- Equipment Roll Modifier: +6
- Weak Modifier: -1
- Normal Modifier: +3
- Strong Modifier: +5
Officer
- HD: 4; Hp 17
- Equipment Roll Modifier: +12
- Weak Modifier: 0
- Normal Modifier: +4
- Strong Modifier: +6
Champion
- HD: 5; Hp 21
- Equipment Roll Modifier: +15
- Weak Modifier: 0
- Normal Modifier: +4
- Strong Modifier: +7
militia.1575928774.txt.gz · Last modified: 2019/12/09 21:59 by andrew