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npc_equipment_guidelines [2019/12/21 20:09] davenpc_equipment_guidelines [2020/01/23 12:28] (current) dave
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 =====NPC EQUIPMENT GUIDELINES===== =====NPC EQUIPMENT GUIDELINES=====
  
-Since NPC's are built using the "Monster Math" from 5TD Rules, but use the very same equipment as the Player Characters, there are some adjustment to be made for NPCs/Human "Monsters"+Since most NPC's are built using the "Monster Math" from 5TD Rules, but use the very same equipment as the Player Characters, there are some adjustment to be made for NPCs/Human "Monsters"
  
 ====ARMOR CLASS==== ====ARMOR CLASS====
  
-Most NPC's get their AC from the actual armor worn+Most NPC's get their AC from the actual armor worn, see the armor table in the [[equipment|Equipment Book]] for details of exact AC.
- +
-  * AC 17:  Heavy Armor and Shield +
-  * AC 15:  Heavy Armorno shield +
-  * AC 14:  Light Armor and Shield +
-  * AC 12:  Light Armor OR Shield +
-  * AC 10:  No Armor+
  
 Exceptions:   Exceptions:  
-  * If the NPC is a "Leader", "Predator" or "Shaper" type, you may replace the AC from armor type with 10 plus the "Normal" modifier +  * If the NPC is a "Leader", "Predator", "Sniper" or "Shaper" type, you may replace the AC from armor type with 10 plus the "Normal" modifier to represent light armor plus DEX bonus.
-  * If the NPC is a "Sniper" type, you may replace the AC from armor type with 10 plus the "Strong" modifier.+
  
 ====WEAPON DAMAGE==== ====WEAPON DAMAGE====
npc_equipment_guidelines.1576958991.txt.gz · Last modified: 2019/12/21 20:09 by dave