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descriptors

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Equipment Descriptors

Pieces of equipment have certain descriptors that grant special narrative and mechanical alterations to pieces of equipment.

Weapons

  • Blessed - This indicates that the weapon damages monsters harmed by blessed weapons
  • Bludgeoning - This indicates that the weapon does this damage type
  • Charge - A rider proficient in mounted_combatKnightly Combat scores double damage when charging with a lance.
  • Magical - This indicates that the weapon damages monsters harmed by magical weapons
  • Masterwork - This indicates that the weapon has an extra point of durability more than a normal weapon
  • Melee - Melee weapons are for close range (5’)
  • Piercing - This indicates that the weapon does this damage type
  • Poor - This indicates that the weapon has one less point of durability than a normal weap
  • Ranged - Missile weapons suited for ranged distances attack at disadvantage in melee combat or against targets behind cover or beyond a range of 150'
  • Reach - Melee weapons with reach can attack targets 10' away
  • Reload - This weapon requires a full Active action to reload
  • Slashing - This indicates that the weapon does this damage type
  • Silvered - This indicates that the weapon damages monsters harmed by silvered weapons
  • Stealthy - This weapon is easily hidden on one's person
  • Thrown - This weapon may be thrown to attack up to 50' away, but attacks are at disadvantage against targets in cover or beyond a range of 25'.
descriptors.1575685638.txt.gz · Last modified: 2019/12/07 02:27 by andrew