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descriptors

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Equipment Descriptors

Pieces of equipment have certain descriptors that grant special narrative and mechanical alterations to pieces of equipment.

Weapons

  • Blessed - This indicates that the weapon damages monsters harmed by blessed weapons
  • Bludgeoning - This indicates that the weapon does this damage type
  • Charge - A rider proficient in Knightly Combat scores double damage when charging with a lance
  • Magical - This indicates that the weapon damages monsters harmed by magical weapons
  • Masterwork - This indicates that the weapon has an extra point or two of durability more than a normal weapon
  • Melee - Melee weapons are for close range (5’)
  • Piercing - This indicates that the weapon does this damage type
  • Poor - This indicates that the weapon has one less point of durability than a normal weapn
  • Ranged - Missile weapons suited for ranged distances attack at disadvantage in melee combat or against targets behind cover or beyond a range of 150'
  • Reach - Melee weapons with reach can attack targets 10' away
  • Reload - This weapon requires a full Active action to reload
  • Slashing - This indicates that the weapon does this damage type
  • Silvered - This indicates that the weapon damages monsters harmed by silvered weapons
  • Stealthy - This weapon is easily hidden on one's person
  • Strangulation - The garrote is a two-handed weapon is only one load, and may only be used as an attack from hiding.|
  • Thrown - This weapon may be thrown to attack up to 50' away, but attacks are at disadvantage against targets in cover or beyond a range of 25'.

Armor

  • Encumbering - A character loses 5' of movement unless they have at least the Strength indicated and any exhaustion checks by characters wearing the armor are made at disadvantage
  • Heavy Armor - Characters with the heavy armor proficiency may use this armor
  • Hang Strap - Kite Shields and Round Shields are rigged with hanging straps that allow the user to switch between the shield and the use of a 2-handed weapon without dropping the shield to the ground.
  • Horse Rig-The handle and hang strap on a Kite Shield is designed so that a rider can hold the reigns in one hand and a weapon in the other, while still gaining the defence bonus of the shield while riding a horse.
  • Light Armor - Characters with the light armor proficiency may use this armor
  • Noisy - Characters wearing this armor make Stealth checks at disadvantage
  • Shield - Characters with the shield proficiency may wield this shield
  • Shield Wall - A group of 4 or more defenders all armed with round shields and all standing close together are said to be in a shield wall, and are attacked with disadvantage.
  • Thrown - A buckler can be thrown up to 50' for a shield bash attack.
descriptors.txt · Last modified: 2020/03/18 14:35 by dave