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To Do List

Campaign Stuff We Need As GMs

  • Overland Travel Map with Regions
  • Two Atlantean Ruin Sites (Harrisburg and Gettysburg?) one for each of us
    • I'm actually creating a number of smaller mini-sites. I'm not really a megadungeon kind of guy, but if you want to PLAY in one I'll certainly take it over. Just tell me which one you want.
    • I am also collecting tables and game ideas for all the little hamlets and farms that PCs will encounter traveling.
  • Player HQ site
    • Jorvikburg? This should be something we do with downtime.
  • Jorvikshire and Jorvikburg
    • Let's start thinking about “Who's Who” in Jorvikshire and making one-sentence sketches.
  • Kingston (at least outline of services etc)
  • The other earldoms of Nessex
    • I'm interested in making the Earl of Radmondshire a rival of Jorvikshire in every way, perhaps taking the best henchmen, stealing credit for removing threats, and perhaps even doing a little bit of banditry of our PCs as they travel between the far frontier and Kingston. Would you agree?
    • I would like to take ownership of Harris' Burg since it is an outlaw-town which will be a place our PCs could draw vassals from eventually.

Design Notes

  • How are magical items from the loot deck identified? How is any loot identified? Do we just give players an opportunity to muse on what they THINK it is and make a series of rolls? Maybe we give values that certain PCs who just have certain skills & lores think they can get for a thing, while offering a “base value” for any PC who just wants to put it on the street? For example:

Atlantean Platinum Hipster Nose-Ring

  • BASE VALUE: 1gp
  • Appraisal: 5gp
  • Lore (Artifacts) : 20gp - Same design as those worn by the abomination-keepers in Atlantean hieroglyphics
  • Lore (Geography): 10gp - Semi-precious stones found only in the new world
  • Lore (History): The iconography on these match those on an obelisk found to the SouthWest in the caves of a river. There is an impenetrable stone door that also matches this iconography there. Perhaps this opens that door? This is the concept of Treasure tells a story from Western Marches play! –AHS
  • Alchemy: Stones may be crushed to create a dose of Shimmering Sand at no cost
to_do.txt · Last modified: 2020/02/28 15:38 by andrew