User Tools

Site Tools


descriptors

This is an old revision of the document!


Equipment Descriptors

Pieces of equipment have certain descriptors that grant special narrative and mechanical alterations to pieces of equipment.

Weapons

  • Melee - Melee weapons are for close range (5’)
  • Reach - Melee weapons with reach can attack targets 10' away
  • Ranged - Missile weapons suited for ranged distances (15-300’), but attack at disadvantage in melee combat
  • Slashing - This indicates that the weapon does this damage type
  • Bludgeoning - This indicates that the weapon does this damage type
  • Piercing - This indicates that the weapon does this damage type
  • Silvered - This indicates that the weapon damages monsters harmed by silvered weapons
  • Masterwork - This indicates that the weapon has an extra point of durability more than a normal weapon
  • Blessed - This indicates that the weapon damages monsters harmed by blessed weapons
  • Magical - This indicates that the weapon damages monsters harmed by magical weapons
  • Poor - This indicates that the weapon has one less point of durability than a normal weapon
  • Charge - A rider proficient in mounted_combatKnightly Combat scores double damage when charging with a lance.
  • Stealthy - This weapon is easily hidden on one's person
  • Reload - This weapon requires a full Active action to reload
  • Thrown - This weapon may be thrown to make a melee attack up to 30' away
descriptors.1575678798.txt.gz · Last modified: 2019/12/07 00:33 by andrew