descriptors
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Equipment Descriptors
Pieces of equipment have certain descriptors that grant special narrative and mechanical alterations to pieces of equipment.
Weapons
- Melee - Melee weapons are for close range (5’)
- Reach - Melee weapons with reach can attack targets 10' away
- Ranged - Missile weapons suited for ranged distances (15-300’), but attack at disadvantage in melee combat
- Slashing - This indicates that the weapon does this damage type
- Bludgeoning - This indicates that the weapon does this damage type
- Piercing - This indicates that the weapon does this damage type
- Silvered - This indicates that the weapon damages monsters harmed by silvered weapons
- Masterwork - This indicates that the weapon has an extra point of durability more than a normal weapon
- Blessed - This indicates that the weapon damages monsters harmed by blessed weapons
- Magical - This indicates that the weapon damages monsters harmed by magical weapons
- Poor - This indicates that the weapon has one less point of durability than a normal weapon
- Charge - A rider proficient in mounted_combatKnightly Combat scores double damage when charging with a lance.
- Stealthy - This weapon is easily hidden on one's person
- Reload - This weapon requires a full Active action to reload
- Thrown - This weapon may be thrown to make a melee attack up to 30' away
descriptors.1575678798.txt.gz · Last modified: 2019/12/07 00:33 by andrew