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ghosts

GHOSTS, COMMON

Common Ghosts are the Spirits of the Dead who resist moving out of the world and remain in the region of Spirit World close to their former earthly homes. Common ghosts are completely powerless out of doors in the day time. Ghosts will spiritually attack non-zealots in preference to any zealots presence.

Haunt: a haunt is usually motivated by sadness and grief and haunts its former home or the site of its death, it will attack humans in order to scare them away, leaving them confused and creeped out. Haunts always remain invisible to normal eyes.

Poltergeist: sometimes a ghost gains the power to move objects in the Mundane world, a poltergeist is one such, who in frustration and rage throws objects at mortals. Poltergeists always remain invisible to normal eyes.

Wraith: a wraith is a more powerful ghost that has greater power to terrify and control mortals. Wraiths can even make themselves visible to mortals as shadowy forms.

Specter:a specter is a ghost given over to the forces of Evil and become a force for pain and destruction at its haunt site. Like a wraith, it can make itself visible to mortals.

HAUNT (2 HD Predator) Disembodied Spirit, cannot physically attack or be attacked

  • AC: 9; HD 2 HP 9
  • Resistance: 9;
  • Mods: W -1/N+3/S+4
  • Speed: 25' (can move through physical objects)
  • Morale: -1
  • Stealth +4, Perception +3
  • Attack, Melee: -1; Damage: 1d10; (vs Spirits Only)
  • Attack from Stealth: +4, 1d10+2 (vs Spirits only)
  • Attack, Spiritual: +4 vs Int; Damage: morale check + 1d4 Intelligence Damage.
  • Invisible: cannot be seen in the Mundane World normally
  • Sometimes Evil
  • Prefers to target non-zealots over zealots
  • S+3, D+3 C-1, I+4 ,W+3,Ch+3

POLTERGEIST (4 HD Sniper) Disembodied Spirit: cannot attack or be attacked physically (except by throwing objects)

  • AC: 14 HD 4 HP 17
  • Resistance: 10;
  • Mods: W 0, N+4/S+6
  • Speed: 25' (may move through physical objects)
  • Morale: 0
  • Stealth +4 Perception +6
  • Attack, Spiritual: +6 vs Wis; Damage: stun target for 1 round, 1d4 Wisdom Damage.
  • Attack, Melee: -1; Damage: 2d6 damage (vs. spirits only)
  • Attack, Ranged: +6; Damage 2d6 bludgeoning (hurled object), range 50’
  • Invisible: cannot be seen in the Mundane World normally
  • Sometimes Evil
  • Prefers to target non-zealots over zealots
  • S 0, D+6, C 0, I+4,W+6,Ch+4

WRAITH (6 HD Leader) Disembodied Spirit, cannot physically attack or be attacked

  • AC: 15; HD 6 HP 25
  • Resistance: 11; vs Magic 18
  • Mods: W +1/N+5/S+8
  • Speed: 25' (can move through physical objects)
  • Morale: +1
  • Stealth +5, Perception +5
  • Attack, Melee: +1; Damage: 2d10; (vs Spirits Only)
  • Attack, Spiritual: +8 vs Int; Damage: morale check + 2d4 Intelligence Damage.
  • Spell Attack: +8
  • Sometimes Evil
  • Adept: can cast Induce Terror and Charm once per turn.
  • Invisible: cannot be seen in the Mundane World normally, unless it chooses to be seen as a shadowy, translucent figure.
  • Prefers to target non-zealots over zealots
  • S+1, D+3 C+1, I+8 ,W+3,Ch+8

SPECTER (8 HD Brute)

  • AC: 16 HD 8 HP 33
  • Resistance: 16;
  • Mods: W +2/N+6/S+10
  • Speed: 25' (can move through physical objects)
  • Morale: +10
  • Stealth +2, Perception +2
  • Attack, Melee: +6; Damage: 3d8 (vs Spirits Only)
  • Attack, Spiritual: +10 vs Cha; Damage: 3d4 Charisma Damage.
  • Invisible: cannot be seen in the Mundane World normally, unless it chooses to be seen as a shadowy, translucent figure
  • Evil
  • Prefers to target non-zealots over zealots
  • S+10, D +2, C+10, I +2,W+6,Ch+6
ghosts.txt · Last modified: 2020/01/24 00:41 by dave