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wee_folk [2020/01/17 12:29] davewee_folk [2020/01/23 17:54] (current) dave
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   * Resistance: 8;    * Resistance: 8; 
   * Mods: W -2/N+2/S+2   * Mods: W -2/N+2/S+2
- 
   * Speed: 30'   * Speed: 30'
   * Morale: -2   * Morale: -2
   * Stealth +2, Perception +2   * Stealth +2, Perception +2
- +  * Attack, Melee:  -2   Damage:  1d6 piercing (knife) 
-  * Attack:  -2   Damage:  1d6; +  * Walnut of Doom (thrown weapon):  +2; Damage:  target gains a level of exhaustion
   * Invisibility: can become invisible as active action, lasts 1 turn.   * Invisibility: can become invisible as active action, lasts 1 turn.
   * Immune: to non-magical weapons and natural attacks   * Immune: to non-magical weapons and natural attacks
   * Craft Powers:  a small band of brownies can do a week's work of craft in a single night, if they aren't observed.   * Craft Powers:  a small band of brownies can do a week's work of craft in a single night, if they aren't observed.
- +  * S-2, D+2 C-2, I+2,W+2,Ch+2
-S+2, D+2 C+2, I+2,W+2,Ch+2+
  
 **LEPRECHAUN (1/2 HD Leader)** **LEPRECHAUN (1/2 HD Leader)**
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   * Resistance: 8; vs Magic 12   * Resistance: 8; vs Magic 12
   * Mods: W -2/N+2/S+2   * Mods: W -2/N+2/S+2
- 
   * Speed: 30'   * Speed: 30'
   * Morale: -2 if alone, +2 if with other wee folk   * Morale: -2 if alone, +2 if with other wee folk
   * Stealth +2, Perception +2   * Stealth +2, Perception +2
- +  * Attack, Melee:  -2   Damage:  1d6 bludgeoning (stick)
-  * Attack:  -2   Damage:  1d6; +
   * Invisibility: can become invisible as active action, lasts 1 turn.   * Invisibility: can become invisible as active action, lasts 1 turn.
   * Immune: to non-magical weapons and natural attacks   * Immune: to non-magical weapons and natural attacks
Line 35: Line 31:
   * Magic Walking Stick:  +2 attack, if hits, target is Charmed   * Magic Walking Stick:  +2 attack, if hits, target is Charmed
   * Magic Powers:  a leprechaun can cast any arcane cantrip, and the Sleep spell   * Magic Powers:  a leprechaun can cast any arcane cantrip, and the Sleep spell
- +  * S-2, D+2 C-2, I+2,W+2,Ch+2
-S-2, D+2 C-2, I+2,W+2,Ch+2+
  
 **PUCK (1/2 HD Shaper)** **PUCK (1/2 HD Shaper)**
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   * Resistance: 12;    * Resistance: 12; 
   * Mods: W -2/N+2/S+2   * Mods: W -2/N+2/S+2
- 
   * Speed: 30'   * Speed: 30'
   * Morale: -2   * Morale: -2
   * Stealth +2, Perception +2   * Stealth +2, Perception +2
- +  * Attack, Melee:  -2   Damage:  1d6 bludgeoning (kick) 
-  * Attack:  -2   Damage:  1d6+
   * Invisibility: can become invisible as active action, lasts 1 turn.   * Invisibility: can become invisible as active action, lasts 1 turn.
   * Immune: to non-magical weapons and natural attacks   * Immune: to non-magical weapons and natural attacks
   * Illusionary Surroundings:  as a quick action they can make a 15'x15' area appear as anything they desire, concentration.   * Illusionary Surroundings:  as a quick action they can make a 15'x15' area appear as anything they desire, concentration.
   * Illusionary Transformation: +2, on a successful magic attack vs. WIS, can make a person's outward appearance look like anything desired of the same approximate size.   * Illusionary Transformation: +2, on a successful magic attack vs. WIS, can make a person's outward appearance look like anything desired of the same approximate size.
- +  * S+2, D+2 C+2, I+2,W+2,Ch+2
-S+2, D+2 C+2, I+2,W+2,Ch+2+
  
 **SPRITE OR PIXIE (1/2 HD Predator)** **SPRITE OR PIXIE (1/2 HD Predator)**
Line 59: Line 51:
   * Resistance: 8;    * Resistance: 8; 
   * Mods: W -2/N+2/S+2   * Mods: W -2/N+2/S+2
- 
   * Speed: 30',  Fly 60'   * Speed: 30',  Fly 60'
   * Morale: -2   * Morale: -2
   * Stealth +2, Perception +2   * Stealth +2, Perception +2
- +  * Attack, Melee:  -2   Damage:  1d6 bludgeoning (stick)
-  * Attack:  -2   Damage:  1d6; +
   * Pixie Dust: +2 attack, target makes WIS check or falls asleep or becomes confused (each pixie carries only about an ounce of dust, but only needs a pinch per use)   * Pixie Dust: +2 attack, target makes WIS check or falls asleep or becomes confused (each pixie carries only about an ounce of dust, but only needs a pinch per use)
   * Invisibility: can become invisible as active action, lasts 1 turn.   * Invisibility: can become invisible as active action, lasts 1 turn.
-  * Immune: to non-magical weapons and natural attacks +  * Immune: to non-magical weapons and natural attack 
- +  S+2, D+2 C-2, I+2,W+2,Ch+2
-S+2, D+2 C-2, I+2,W+2,Ch+2+
wee_folk.1579264153.txt.gz · Last modified: 2020/01/17 12:29 by dave