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wee_folk

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WEE FOLK

The Wee Folk are the smaller members of fairy-kind. They spend most of their time in the Spirit World, but when the stars are correct, they can pass over to the Mundane World by various natural portals.

BROWNIE (1/2 HD Sniper)

  • AC: 8; HD 1/2 HP 2
  • Resistance: 8;
  • Mods: W -2/N+2/S+2
  • Speed: 30'
  • Morale: -2
  • Stealth +2, Perception +2
  • Attack: -2 Damage: 1d6;
  • Invisibility: can become invisible as active action, lasts 1 turn.
  • Immune: to non-magical weapons and natural attacks
  • Craft Powers: a small band of brownies can do a week's work of craft in a single night, if they aren't observed.

S+2, D+2 C+2, I+2,W+2,Ch+2

LEPRECHAUN (1/2 HD Leader)

  • AC: 8; HD 1/2 HP 2
  • Resistance: 8; vs Magic 12
  • Mods: W -2/N+2/S+2
  • Speed: 30'
  • Morale: -2 if alone, +2 if with other wee folk
  • Stealth +2, Perception +2
  • Attack: -2 Damage: 1d6;
  • Invisibility: can become invisible as active action, lasts 1 turn.
  • Immune: to non-magical weapons and natural attacks
  • Magic Hat: a leprechaun is immune to attacks of opportunity, as long as he has his magic hat.
  • Magic Walking Stick: +2 attack, if hits, target is Charmed
  • Magic Powers: a leprechaun can cast any arcane cantrip, and the Sleep spell

S-2, D+2 C-2, I+2,W+2,Ch+2

PUCK (1/2 HD Shaper)

  • AC: 8; HD 1/2 HP 2
  • Resistance: 12;
  • Mods: W -2/N+2/S+2
  • Speed: 30'
  • Morale: -2
  • Stealth +2, Perception +2
  • Attack: -2 Damage: 1d6;
  • Invisibility: can become invisible as active action, lasts 1 turn.
  • Immune: to non-magical weapons and natural attacks
  • Illusionary Surroundings: as a quick action they can make a 15'x15' area appear as anything they desire, concentration.
  • Illusionary Transformation: +2, on a successful magic attack vs. WIS, can make a person's outward appearance look like anything desired of the same approximate size.

S+2, D+2 C+2, I+2,W+2,Ch+2

SPRITE OR PIXIE (1/2 HD Predator)

  • AC: 8; HD 1/2 HP 2
  • Resistance: 8;
  • Mods: W -2/N+2/S+2
  • Speed: 30', Fly 60'
  • Morale: -2
  • Stealth +2, Perception +2
  • Attack: -2 Damage: 1d6;
  • Pixie Dust: +2 attack, target makes WIS check or falls asleep or becomes confused (each pixie carries only about an ounce of dust, but only needs a pinch per use)
  • Invisibility: can become invisible as active action, lasts 1 turn.
  • Immune: to non-magical weapons and natural attacks

S+2, D+2 C-2, I+2,W+2,Ch+2

wee_folk.1579264153.txt.gz · Last modified: 2020/01/17 12:29 by dave