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thugs [2020/01/15 20:56] – [Thieves] andrewthugs [2020/01/23 13:25] (current) dave
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 **Thug – Class D (1 HD Soldier)** **Thug – Class D (1 HD Soldier)**
  
-AC: 12 (Dex) HD 1 HP 4 \\+AC: 12  HD 1 HP 4 \\
 Resistance: 12; \\ Resistance: 12; \\
 Mods: W-2/N+2/S+3 \\ Mods: W-2/N+2/S+3 \\
 Speed: 30' \\ Speed: 30' \\
 Morale: +0 \\ Morale: +0 \\
-Deception +3, Intimidation +3Persuasion +2 \\ +Stealth +2 Perception +2\\ 
-Attack, Melee: +3; Damage: 1d6 (club or dagger) \\+Attack, Melee: +3; Damage: 1d6 bludgeoning or piercing (club or dagger) \\
 Nimble Escape: Thugs can take the Disengage action as a Quick Action on each of its turns. \\ Nimble Escape: Thugs can take the Disengage action as a Quick Action on each of its turns. \\
 +Deception +3, Intimidation +3, Persuasion +2 \\
 S+3, D+2, C-2, I-2,W+2,Ch+3 S+3, D+2, C-2, I-2,W+2,Ch+3
  
Line 20: Line 21:
 **Thug – Class C (2 HD Soldier)** **Thug – Class C (2 HD Soldier)**
  
-AC: 12 (Dex) HD 2 HP 7 \\+AC: 12  HD 2 HP 7 \\
 Resistance: 13; \\ Resistance: 13; \\
 Mods: W-1/N+3/S+4 \\ Mods: W-1/N+3/S+4 \\
 Speed: 30' \\ Speed: 30' \\
 Morale: +0 \\ Morale: +0 \\
-Deception +3, Intimidation +3, Persuasion +3 \\ +Stealth +3  Perception +4\\ 
-Attack, Melee: +3; Damage: 1d6+2 (club or dagger) \\+Attack, Melee: +3; Damage: 1d6 bludgeoning or piercing (club or dagger) \\
 Nimble Escape: Thugs can take the Disengage action as a Quick Action on each of its turns. \\ Nimble Escape: Thugs can take the Disengage action as a Quick Action on each of its turns. \\
 +Deception +3, Intimidation +3, Persuasion +3 \\
 S+4, D+4, C-1, I-1,W+3,Ch+3 S+4, D+4, C-1, I-1,W+3,Ch+3
  
Line 38: Line 40:
 Speed: 30' \\ Speed: 30' \\
 Morale: +0 \\ Morale: +0 \\
-Deception +3, Intimidation +3, Persuasion +3 \\ +Stealth +3,  Perception +5\\ 
-Attack, Melee: +5; Damage: 1d6+3 (club or dagger) \\+Attack, Melee: +5; Damage: 1d6 bludgeoning or piercing (club or dagger) \\
 Nimble Escape: Thugs can take the Disengage action as a Quick Action on each of its turns. \\ Nimble Escape: Thugs can take the Disengage action as a Quick Action on each of its turns. \\
 +Deception +3, Intimidation +3, Persuasion +3 \\
 S+5, D+5, C-1, I-1,W+3,Ch+3 S+5, D+5, C-1, I-1,W+3,Ch+3
  
Line 47: Line 50:
  
 Thieves are criminals who prey on society at the fringes, but make sure to use their cunning and skill rather than their brawn to make coin. They are the masterminds and skilled dodgers who prey on the weak willed and unprepared through confidence schemes, pickpocketing, counterfeiting, and burglary. Although they are pretty awful people, they are actually kind of the same sort of people as adventurers. So, they are in effect just another type of the worst kind of people. Thieves are criminals who prey on society at the fringes, but make sure to use their cunning and skill rather than their brawn to make coin. They are the masterminds and skilled dodgers who prey on the weak willed and unprepared through confidence schemes, pickpocketing, counterfeiting, and burglary. Although they are pretty awful people, they are actually kind of the same sort of people as adventurers. So, they are in effect just another type of the worst kind of people.
 +
 +**BURGLAR-CLASS D:(1HD Expert)**
 +  * AC: 11   HD 1  HP 5  
 +  * Resistance: 8; 
 +  * Mods: W -2/N+2/S+3
 +  * Speed: 30';  Load 12
 +  * Morale: -2
 +  * Stealth +3, Perception +2
 +  * Attack, Melee:  +2;   Damage: 1d6 piercing or bludgeoning (dagger or club)
 +  * Attack, Ranged: +2; Damage: 1d6 piercing (thrown dagger) 
 +  * Expertise:  Lockpicking +3, Traps +3, Acrobatics +3
 +  * Escape:  can disengage from melee without opportunity attack as quick action
 +  * S +2, D+3, C -2, I+3,W+2,Ch-2
 +
 +
 +**BURGLAR-CLASS C (2 HD Expert)**
 +  * AC: 12  HD 2  HP 9  
 +  * Resistance: 9; 
 +  * Mods: W -1/N+3/S+4
 +  * Speed: 30';  Load 13
 +  * Morale: -1
 +  * Stealth +4, Perception +3
 +  * Attack, Melee:  +3;   Damage: 1d6 piercing or bludgeoning (dagger or club)
 +  * Attack, Ranged: +3; Damage: 1d6 piercing (thrown dagger)
 +  * Expertise:  Lockpicking +4, Traps +4, Acrobatics +4
 +  * Escape: can disengage from melee without opportunity attacks as quick action
 +  * S +3, D+4, C -1, I+4,W+3,Ch-1
 +
 +**BURGLAR-CLASS B:(3HD Expert)**
 +  * AC: 14 (gambeson)  HD 3  HP 13   
 +  * Resistance: 9; 
 +  * Mods: W -1/N+3/S+5
 +  * Speed: 30';  Load 13
 +  * Morale: -1
 +  * Stealth +5, Perception +3
 +  * Attack, Melee:  +3;   Damage: 1d6 piercing or bludgeoning (dagger or club)
 +  * Attack, Ranged: +3; Damage: 1d6 piercing (thrown dagger)
 +  * Escape: can disengage from melee without opportunity attack as a quick action.
 +  * Expertise: Lockpicking +5, Traps +5, Acrobatics +5
 +  * +3, D+5, C -1, I+5,W+3,Ch-1
 +
 +**SNEAK THIEF D:(1HD Expert)**
 +  * AC: 11  HD 1  HP 5  
 +  * Resistance: 8; 
 +  * Mods: W -2/N+2/S+3
 +  * Speed: 30';  Load 12
 +  * Morale: -2
 +  * Stealth +3, Perception +2
 +  * Attack, Melee:  +2;   Damage: 1d6 piercing (dagger)
 +  * Attack, Ranged: +2; Damage: 1d6 piercing (thrown dagger)
 +  * Expertise:  Pickpocket +3, Deception +3, Disguise +2
 +  * Escape:  can disengage from melee without opportunity attack as quick action
 +  * S +2, D+3, C -2, I+3,W-2,Ch+2
 +
 +
 +**SNEAK THIEF-CLASS C (2 HD Expert)**
 +  * AC: 12  HD 2  HP 9  
 +  * Resistance: 9; 
 +  * Mods: W -1/N+3/S+4
 +  * Speed: 30';  Load 13
 +  * Morale: -1
 +  * Stealth +4, Perception +3
 +  * Attack, Melee:  +3;   Damage: 1d6 piercing (dagger)
 +  * Attack, Ranged: +3; Damage: 1d6 piercing (thrown dagger) 
 +  * Expertise:  Pickpockets +4, Deception +4, Disguise +4
 +  * Escape: can disengage from melee without opportunity attacks as quick action
 +  * S +3, D+4, C -1, I+4,W-1,Ch+3
 +
 +**SNEAK THIEF-CLASS B:(3HD Expert)**
 +  * AC: 14 (gambeson, dex)  HD 3  HP 13   
 +  * Resistance: 9; 
 +  * Mods: W -1/N+3/S+5
 +  * Speed: 30';  Load 13
 +  * Morale: -1
 +  * Stealth +5, Perception +3
 +  * Attack, Melee:  +3;   Damage: 1d6 piercing (dagger)
 +  * Attack, Ranged: +3; Damage: 1d6 piercing (thrown dagger)
 +  * Escape: can disengage from melee without opportunity attack as a quick action.
 +  * Expertise: Pickpockets +5, Deception +5, Disguise +5
 +  * S +3, D+5, C -1, I+5,W-1,Ch+3
 +
  
  
thugs.1579121763.txt.gz · Last modified: 2020/01/15 20:56 by andrew