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IMPS

Lore: Imp creation is one method by which evil spirits can gain entry into the material world. A forbidden magic ritual and the sacrifice of black-fleeced sheep allows a demonic spirit to possess the blood and become a physical creature. Once they are established as physical creatures, they can reproduce their own kind in a hideous fashion. Once it has drunk sufficient blood, the Imp will split into several smaller imps in an incredibly horrible fashion as far as onlookers are concerned, but which is ecstatically pleasurable to the imp.

Imps look like small, twisted people with bizarre, twisted features and vivid primary colored skin. Once in the world they take to wearing clothes and using tools and weapons. Imps come in 1/4 HD, 1/2 HD, 1 HD, and 2 HD strengths, beginning at 1/4 HD and growing in power until breaking apart into 1/4 HD implings again.

All Imps can understand any language spoken by a mortal, but they cannot speak any language except for the abyssal language of the Second World.

All Imps: are vulnerable to piercing damage (double) and immune to bludgeoning damage, since they are basically a stiff, sponge-like construction, soaked in blood. Imps are counted as “Evil” for all relevant spell effects. When imps bring a target to 0 hit points, they will leap upon the body and drink its blood for 1 round, even if combat continues. An Impkin or Impling has a 1 in 6 chance of progressing to the next higher HD of imp by doing so. An Imp has a 1 in 6 chance of becoming a Great Imp, and a 1 in 6 chance of dividing into 4 implings. A Great Imp has a 1 in 6 chance of dividing into 8 implings.

Unless imps are under control by a strong leader, they will even leap onto the bodies of their comrades and allies and drink their blood when these are brought to 0 hp in combat within 30'. If an imp drinks the blood of a PC who has been brought to 0 hp, the blood drinking advances the Death Clock count by 1d4 ticks.

IMPLING (1/4 HD Predator)

  • AC: 8; HD 1/4 HP 1
  • Resistance: 8;
  • Mods: W -2/N+2/S+2
  • Speed: 30'
  • Morale: -2
  • Stealth +2, Perception +2
  • Attack, Melee: -2; Damage: 1d4 piercing (bite);
  • Attack from Stealth or 3+ gang-up: +2, 1d4+2 piercing (bite)
  • Immune: bludgeoning attacks
  • Weakness: double damage from piercing weapons
  • Growth: if drinks blood of foe, 1 in 6 change of becoming ½ HD impkin
  • S+2, D+2 C-2, I+2,W+2,Ch+2

IMPKIN (1/2 HD Predator)

  • AC: 8; HD 1/2 HP 2
  • Resistance: 8;
  • Mods: W -2/N+2/S+2
  • Speed: 30'
  • Morale: -2
  • Stealth +2, Perception +2
  • Attack, melee: -2; Damage: 1d6 piercing (pointed stick);
  • Attack from Stealth or 3+ gang-up: +2, 1d6+2 piercing (pointed stick)
  • Immune: bludgeoning attacks
  • Weakness: double damage from piercing weapons
  • Growth: if drinks blood of foe, 1 in 6 change of becoming 1 HD imp
  • S+2, D+2 C-2, I+2,W+2,Ch+2

IMP (1 HD Predator)

  • AC: 8; HD 1 HP 5
  • Resistance: 8;
  • Mods: W -2/N+2/S+3
  • Speed: 30'
  • Morale: -2
  • Stealth +3, Perception +2
  • Attack, Melee: -2; Damage: 1d8 slashing (axe);
  • Attack from Stealth or 3+ gang-up: +3, 1d8+2 slashing (axe)
  • Immune: bludgeoning attacks
  • Weakness: double damage from piercing weapons
  • Growth: if drinks blood of foe, 1 in 6 change of becoming 2 HD great imp
  • Split: if drinks blood of foe, 1 in 6 change of splitting into 4 implings
  • S+2, D+2 C-2, I+3 ,W+2,Ch+2

GREAT IMP (2 HD Predator)

  • AC: 9; HD 2 HP 9
  • Resistance: 9;
  • Mods: W -1/N+3/S+4
  • Speed: 30'
  • Morale: -1
  • Stealth +4, Perception +3
  • Attack, Melee: -1; Damage: 1d10 slashing (axe);
  • Attack from Stealth or 3+ gang-up: +4, 1d10+2
  • Immune: bludgeoning attacks
  • Weakness: double damage from piercing weapons
  • Split: if drinks blood of foe, 1 in 6 change of splitting into 8 implings
  • S+3, D+3 C-1, I+4 ,W+3,Ch+3

MONSTROUS IMP (4 HD BRUTE)

AC: 12; HD 4 HP 24
Resistance: 9;
Mods: W 0/N+4/S+7
Speed: 30'
Morale: +1
Perception +4.
Multiattack: The monstrous four-armed large imp can make two attacks a round
Attack, Melee: +7 1D12 bludgeoning damage
Immune: bludgeoning attacks
Weakness: double damage from piercing weapons
S+4, D+4 C 0, I+4 ,W+4,Ch 0

imps.txt · Last modified: 2021/04/26 14:23 by andrew