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runes [2020/01/13 20:13] andrewrunes [2020/01/13 20:13] (current) andrew
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 |Rune of Escape|3 |Worn on cord around neck, when last syllable of inscription pronounced, or when the cord is pulled from the wearer's neck, all chains, ropes, manacle, shackles or other restraints are instantly broken.| |Rune of Escape|3 |Worn on cord around neck, when last syllable of inscription pronounced, or when the cord is pulled from the wearer's neck, all chains, ropes, manacle, shackles or other restraints are instantly broken.|
 |Rune of Hope|1|On a successful magic check, re-roll any morale checks for allies, henchmen, and retainers within a 60' radius of the spellcaster to rally them| |Rune of Hope|1|On a successful magic check, re-roll any morale checks for allies, henchmen, and retainers within a 60' radius of the spellcaster to rally them|
-|Rune of Might|1|On a successful magic check, you or an ally gains +STR for one fight|+|Rune of Might|1|On a successful magic check, you or an ally gains +STR for one fight|
 |Rune of Protection|3|For one round, enemy ranged non-magic attacks have disadvantage against the spellcaster and anyone standing within 5' of the spellcaster| |Rune of Protection|3|For one round, enemy ranged non-magic attacks have disadvantage against the spellcaster and anyone standing within 5' of the spellcaster|
  
runes.1578946411.txt.gz · Last modified: 2020/01/13 20:13 by andrew