runes
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|Rune of Escape|3 |Worn on cord around neck, when last syllable of inscription pronounced, or when the cord is pulled from the wearer' | |Rune of Escape|3 |Worn on cord around neck, when last syllable of inscription pronounced, or when the cord is pulled from the wearer' | ||
|Rune of Hope|1|On a successful magic check, re-roll any morale checks for allies, henchmen, and retainers within a 60' radius of the spellcaster to rally them| | |Rune of Hope|1|On a successful magic check, re-roll any morale checks for allies, henchmen, and retainers within a 60' radius of the spellcaster to rally them| | ||
- | |Rune of Might|1|On a successful magic check, you or an ally gains +4 STR for one fight| | + | |Rune of Might|1|On a successful magic check, you or an ally gains +2 STR for one fight| |
|Rune of Protection|3|For one round, enemy ranged non-magic attacks have disadvantage against the spellcaster and anyone standing within 5' of the spellcaster| | |Rune of Protection|3|For one round, enemy ranged non-magic attacks have disadvantage against the spellcaster and anyone standing within 5' of the spellcaster| | ||
runes.1578946411.txt.gz · Last modified: 2020/01/13 20:13 by andrew