hench
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hench [2020/02/05 19:55] – [Henchmen] andrew | hench [2020/02/25 19:48] (current) – imported rules from buying/selling/recruiting andrew | ||
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If players want to recruit Retainers or Henchmen, they must spend at least a week of time and money in town. During this time, they are doing their best to find able-bodied free men interested in work. | If players want to recruit Retainers or Henchmen, they must spend at least a week of time and money in town. During this time, they are doing their best to find able-bodied free men interested in work. | ||
- | Retainers are all created from one of the retainer classes and are hired from the retainer deck. | + | Retainers are all created from one of the retainer classes and are hired from the retainer deck. If players want to recruit Retainers, spend 1 week (and maintenance) looking. In Kingston, roll 2D6 adding the player' |
- | Henchmen may be recruited from the hench deck, in which case they usually start around 3rd level or so. Alternatively, | + | Henchmen may be recruited from the hench deck, in which case they usually start around 3rd level or so. Alternatively, |
- | Recruiting requires a CHA check to draw potential followers, and a second successful check to convince one or more of them to join on with the PC patron. | ||
+ | ===== Sacking or Quitting ===== | ||
- | ==== Sacking or Quitting ==== | + | Hench may be dismissed from service, or they may decide that their patron' |
- | + | ||
- | Hench may be dismissed from service, or they may decide that their patron' | + | |
+ | Retainers expect to work for one specific expedition. | ||
+ | {{ : | ||
hench.1580932525.txt.gz · Last modified: 2020/02/05 19:55 by andrew