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hench [2020/02/05 19:55] – [Henchmen] andrewhench [2020/02/25 19:48] (current) – imported rules from buying/selling/recruiting andrew
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 If players want to recruit Retainers or Henchmen, they must spend at least a week of time and money in town. During this time, they are doing their best to find able-bodied free men interested in work.  If players want to recruit Retainers or Henchmen, they must spend at least a week of time and money in town. During this time, they are doing their best to find able-bodied free men interested in work. 
  
-Retainers are all created from one of the retainer classes and are hired from the retainer deck.+Retainers are all created from one of the retainer classes and are hired from the retainer deck. If players want to recruit Retainers, spend 1 week (and maintenance) looking. In Kingston, roll 2D6 adding the player's CHA bonus to the roll for the number of retainers drawn from the deck. In smaller towns, roll 1D6 plus CHA bonus. In a village roll 1D4, but only Laborers will be available. Retainers expect 10gp per HD per day and are hired for a single expedition.
  
-Henchmen may be recruited from the hench deck, in which case they usually start around 3rd level or so. Alternatively, they may be rolled by the player just like a new 1st level PC. +Henchmen may be recruited from the hench deck, in which case they usually start around 3rd level or so. Alternatively, they may be rolled by the player just like a new 1st level PC. If players want to recruit Henchmen (and are eligible for such) spend a week in Kingston to attract 1D6+ CHA bonus or 1D4+CHA bonus in a smaller town for candidates.  A Charisma check must be passed to recruit a candidate. Henchmen are permanent followers, swearing an oath of homage. While they require no salary, there is a cost of 1gp per HD per day in general living expenses, and only advance in skill if you give them a treasure share.
  
-Recruiting requires a CHA check to draw potential followers, and a second successful check to convince one or more of them to join on with the PC patron. 
  
  
 +===== Sacking or Quitting =====
  
-==== Sacking or Quitting ==== +Hench may be dismissed from service, or they may decide that their patron's treatment is poor or they decide that they have their own agendas so they strike out on their own. In these cases, the Henchmen leaves the PCs service and returns to the hench deck. At the beginning of each session, a quick morale check should be made for all the PC's hench to confirm that they are still dedicated to service. If, however, if the Henchman and the PC both swear oaths of homage, then the association is permanent until both agree otherwise.
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-Hench may be dismissed from service, or they may decide that their patron's treatment is poor or they decide that they have their own agendas so they strike out on their own. In these cases, the Henchmen leaves the PCs service and returns to the hench deck. +
  
 +Retainers expect to work for one specific expedition.  However, if the PC offers 1gp/HD per day in pork-chop money, the retainer will stick around until the next expedition.
  
 +{{ :hench.jpg?direct&600 |}}
  
hench.1580932525.txt.gz · Last modified: 2020/02/05 19:55 by andrew