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diabolus [2019/12/19 19:08] davediabolus [2020/01/24 12:09] (current) dave
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   * Resistance: 17;    * Resistance: 17; 
   * Mods: W +3/N+7/S+12   * Mods: W +3/N+7/S+12
-  * Speed: 30'+  * Speed: 25'(can pass through physical objects)
   * Morale: +3   * Morale: +3
   * Stealth +12, Perception +7   * Stealth +12, Perception +7
-  * Attack: +3 Damage: 3d10 (vs Spirits only) +  * Attack, Melee: +3;  Damage: 3d10 (vs Spirits only) 
-  * Possession:  +12 Spirit Attack, 2d6 Charisma; keeps on attacking  same target until the subject is Cha 0 and is possessed. +  * Attack, Spiritual (Possession):  +12 vs Cha; Damage: 2d6 Charisma; keeps on attacking  same target until the subject is Cha 0 and is possessed. 
-  * Madness:  +12 Spirit Attack, 2d6 Wisdom;  keeps on attacking same target until the subject is Wisdom 0 and is raving mad. +  * Attack, Spiritual (Madness):  +12 vs WIs;Damage: 2d6 Wisdom;  keeps on attacking same target until the subject is Wisdom 0 and is raving mad. 
-  * Mind-Crush:  +12 Spirit Attack, 2d6 Intelligence; keeps on attacking same target until the subject is Intelligence 0 and is a feeble-minded husk.+  * Attack, Spiritual (Mind-Crush):  +12 vs Int; Damage: 2d6 Intelligence; keeps on attacking same target until the subject is Intelligence 0 and is a feeble-minded husk.
   * Evil, Demon   * Evil, Demon
- +  * Must pass a morale check before spiritually attacking a zealot. 
-S+5, D+5 C+1, I+8 ,W+5,Ch+5 +  S+5, D+5 C+1, I+8 ,W+5,Ch+5 
  
diabolus.1576782500.txt.gz · Last modified: 2019/12/19 19:08 by dave