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conditions [2020/01/14 19:24] andrewconditions [2020/03/12 15:10] (current) – [Drained] andrew
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 ===== Cursed ===== ===== Cursed =====
  
-A cursed character finds they have awful luck doing things. They make all skill checks and attack rolls at disadvantage, and any roll of a 1-3 acts as a [[durability|critical failure]]. A curse might last for one round to a lifetime, but typically this condition only lasts for the duration of one fight.  +A cursed character finds they have awful luck doing things. They make all skill checks and attack rolls at disadvantage, and any roll of a 1-3 acts as a [[core mechanic|critical failure]]. A curse might last for one round to a lifetime, but typically this condition only lasts for the duration of one fight.  
  
 ===== Deafened ===== ===== Deafened =====
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 A drained character suffers a -1 penalty to all checks and attacks. A character can be drained several times, each time increasing the penalty to checks and attacks. The duration could be anywhere from one round to permanent. Unless mentioned otherwise, this effect lasts for one minute or one fight whichever is longer. A drained character suffers a -1 penalty to all checks and attacks. A character can be drained several times, each time increasing the penalty to checks and attacks. The duration could be anywhere from one round to permanent. Unless mentioned otherwise, this effect lasts for one minute or one fight whichever is longer.
  
 +===== Enucleated =====
 +
 +A character that loses an eye or sight in one eye is Enucleated. A character with this condition suffers a -2 penalty to any missile attacks they make. A character that has this condition, and suffers this same condition again is instead [[conditions#blinded|blinded]] as they lose their other eye.
 ===== Encumbered ===== ===== Encumbered =====
  
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 ===== Frightened ===== ===== Frightened =====
  
-A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight. The creature can’t willingly move closer to the source of its fear. A frightened spellcaster must make a concentration check or lose any spells or effects that require concentration. +A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight. The creature can’t willingly move closer to the source of its fear. A frightened spellcaster must make a concentration check or lose any spells or effects that require [[concentration]]
  
 ===== Grappled ===== ===== Grappled =====
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 Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage. Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage.
 The creature has disadvantage on Dexterity checks. The creature has disadvantage on Dexterity checks.
 +
 +=====Routed=====
 +The creature has failed a morale check.  It must flee at maximum speed away from the battle, by the safest possible route.  If unable to escape, the creature becomes Frightened.
  
 ===== Scarred ===== ===== Scarred =====
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 ===== Slowed ===== ===== Slowed =====
  
-A slowed creature moves at half speed and may only.  It takes a -2 penalty to AC and Dexterity based checks, and it can't use [[actions|Quick actions]]. Regardless of the creature'Abilities or Magic Items, it can't make more than one melee or ranged Attack during the round.+A slowed creature moves at half speed.  It takes a -2 penalty to AC and Dexterity based checks, and it can't use [[actions|Quick actions]]. Regardless of the creature'abilities or magic items, it can't make more than one attack of any type during the round.  Unless mentioned otherwise, this effect lasts one round.
  
 ===== Staggered ===== ===== Staggered =====
conditions.1579029862.txt.gz · Last modified: 2020/01/14 19:24 by andrew