bandits
Differences
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| Next revision | Previous revision | ||
| bandits [2019/12/21 21:50] – created dave | bandits [2020/01/23 12:27] (current) – dave | ||
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| Line 11: | Line 11: | ||
| * Mods: W-2/N+2/S+3 | * Mods: W-2/N+2/S+3 | ||
| * Speed: 30': | * Speed: 30': | ||
| - | * Morale: -2; cowardly | + | * Morale: -2 |
| * Stealth +3, Perception +3 | * Stealth +3, Perception +3 | ||
| - | * Attack, Ranged: | + | |
| - | * Attack, Melee: -2, Damage: 1d6 (hatchet) | + | |
| - | + | * S-2, D+3 C-2, I+2, | |
| - | S-2, D+3 C-2, I+2, | + | |
| **BRIGAND--Class C (2 HD Sniper)** | **BRIGAND--Class C (2 HD Sniper)** | ||
| - | * AC: 13 (leather | + | * AC: 13 (leather) |
| * Resistance: 9; | * Resistance: 9; | ||
| * Mods: W-1/N+3/S+4 | * Mods: W-1/N+3/S+4 | ||
| Line 25: | Line 24: | ||
| * Morale: -1; cowardly | * Morale: -1; cowardly | ||
| * Stealth +4, Perception +4 | * Stealth +4, Perception +4 | ||
| - | * Attack, Ranged: | + | |
| - | * Attack, Melee: -1, Damage: 1d6 (hatchet) | + | |
| - | + | * S-1, D+5 C-1, I+3, | |
| - | S-1, D+5 C-1, I+3, | + | |
| **BRIGAND--Class B (3 HD Sniper)** | **BRIGAND--Class B (3 HD Sniper)** | ||
| - | * AC: 13 (leather | + | * AC: 13 (leather) |
| * Resistance: 9; | * Resistance: 9; | ||
| * Mods: W-1/N+3/S+5 | * Mods: W-1/N+3/S+5 | ||
| Line 38: | Line 36: | ||
| * Morale: -1; cowardly | * Morale: -1; cowardly | ||
| * Stealth +5, Perception +5 | * Stealth +5, Perception +5 | ||
| - | * Attack, Ranged: | + | |
| - | * Attack, Melee: -1, Damage: 1d6 (hatchet) | + | |
| - | + | * S-1, D+5 C-1, I+3, | |
| - | S-1, D+5 C-1, I+3, | + | |
| ====BANDITS==== | ====BANDITS==== | ||
| Line 48: | Line 45: | ||
| **BANDIT--Class D (1 HD Brute)** | **BANDIT--Class D (1 HD Brute)** | ||
| - | AC: 12 (leather) | + | * AC: 12 (leather) |
| - | Resistance: 12; | + | |
| - | Mods: W-2/N+2/S+3 | + | |
| + | * Speed: 30' | ||
| + | * Morale: +3 | ||
| + | * Stealth -2, Perception -2 | ||
| + | * Attack, Melee: | ||
| + | * Attack, Ranged: +2; Damage: 1d6 slashing (thrown hatchet) | ||
| + | * Knock down: if bandit rolls 7+ damage, target knocked prone. | ||
| + | * S+3, D-2, C+3, I-2, | ||
| - | Speed: 30' | ||
| - | Morale: +3 | ||
| - | Stealth -2, Perception -2 | ||
| - | Attack, Melee: | + | **BANDIT--Class C (2 HD Brute)** |
| - | Attack, Ranged: +2; Damage: 1d6 (thrown hatchet) | + | |
| - | S+3, D-2, C+3, I-2,W+2,Ch+2 | + | * AC: 12 (leather) |
| + | * Resistance: 13; | ||
| + | * Mods: W-1/N+3/S+4 | ||
| + | * Speed: 30' | ||
| + | * Morale: +4 | ||
| + | * Stealth -1, Perception -1 | ||
| + | * Attack, Melee: | ||
| + | * Attack, Ranged: +3; Damage: 1d6 (thrown hatchet) | ||
| + | * Knock down: if bandit rolls 7+ damage, target knocked down. | ||
| + | * S+4, D-1, C+4, I-1,W+3,Ch+3 | ||
| + | **BANDIT--CLASS B (3 HD Brute)** | ||
| - | **BANDIT--Class C (2 HD Brute)** | + | |
| + | * Resistance: 13; | ||
| + | | ||
| + | * Speed: 30' | ||
| + | * Morale: 15 | ||
| + | * Stealth | ||
| + | * Attack, Melee: | ||
| + | | ||
| + | | ||
| + | * S+5, D-1, C+5, I-1, | ||
| - | AC: 12 (leather) | + | ====RUSTLERS==== |
| - | Resistance: 13; | + | Rustlers, Raiders or Cattle-thieves |
| - | Mods: W-1/N+3/S+4 | + | |
| - | Speed: 30' | + | **RUSTLER--Class D (1 HD Predator)** |
| - | Morale: +4 | + | |
| - | Stealth | + | |
| - | Attack, Melee: +3; | + | * AC: 14 (leather and shield) |
| - | Attack, Ranged: +3; Damage: | + | * Resistance: 8; |
| + | * Mods: W-2/ | ||
| + | * Speed: 30', 60' on riding [[horses|horse]] | ||
| + | * Morale: -2 | ||
| + | * Stealth | ||
| + | * Attack, Melee: | ||
| + | | ||
| + | * Burst of Speed: if rustler makes a double move, adds 10' to the total | ||
| + | * Animal Handling: | ||
| + | * S+2, D+2, C-2, I+3, | ||
| - | S+4, D-1, C+4, I-1, | ||
| - | **BANDIT--CLASS B (3 HD Brute)** | + | **RUSTLER--Class C (2 HD Predator)** |
| + | |||
| + | * AC: 14 (leather and shield) | ||
| + | * Resistance: 9; | ||
| + | * Mods: W-1/ | ||
| + | * Speed: 30', 60' on riding [[horses|horse]] | ||
| + | * Morale: -1 | ||
| + | * Stealth +4, Perception +3 | ||
| + | * Attack, Melee: | ||
| + | * Attack, Ranged: +3; Damage: 1d8 (hunting bow) | ||
| + | * Burst of Speed: if rustler makes a double move, adds 10' to the total | ||
| + | * Animal Handling: | ||
| + | * S+3, D+3, C-3, I+4, | ||
| + | |||
| + | **RUSTLER--Class | ||
| + | |||
| + | * AC: 14 (leather and shield) | ||
| + | * Resistance: 9; | ||
| + | * Mods: W-1/ | ||
| + | * Speed: 30', 60' on riding [[horses|horse]] | ||
| + | * Morale: -1 | ||
| + | * Stealth +5, Perception +3 | ||
| + | * Attack, Melee: | ||
| + | * Attack, Ranged: +3; Damage: 1d8 piercing (hunting bow) | ||
| + | * Burst of Speed: if rustler makes a double move, adds 10' to the total | ||
| + | * Animal Handling: | ||
| + | * S+3, D+3, C-3, I+5, | ||
| + | |||
| + | |||
| + | ----- | ||
| - | AC: 12 (leather) | + | ===== Design Notes ===== |
| - | Resistance: 13; | + | |
| - | Mods: W-1/N+3/S+5 | + | |
| - | Speed: 30' | ||
| - | Morale: 15 | ||
| - | Stealth -1, Perception -1 | ||
| - | Attack, Melee: | ||
| - | Attack, Ranged: | ||
| - | S+5, D-1, C+5, I-1, | + | You might ask why aren't there class A of these types, but the answer is there is nothing class A about them. |
bandits.1576965042.txt.gz · Last modified: by dave
