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thugs

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Thugs

Thugs are violent criminals who specialize in schemes within civilization such as racketeering, smuggling, or prostitution. They look like respectable folk at first, but really they just want to stab you in the back and take your stuff. They are really the worst sort of person. Just the worst.

Thug – Class D (1 HD Soldier)

AC: 12 (Dex) HD 1 HP 4
Resistance: 12;
Mods: W-2/N+2/S+3
Speed: 30'
Morale: +0
Deception +3, Intimidation +3, Persuasion +2
Attack, Melee: +3; Damage: 1d6 (club or dagger)
Nimble Escape: Thugs can take the Disengage action as a Quick Action on each of its turns.
S+3, D+2, C-2, I-2,W+2,Ch+3

Thug – Class C (2 HD Soldier)

AC: 12 (Dex) HD 2 HP 7
Resistance: 13;
Mods: W-1/N+3/S+4
Speed: 30'
Morale: +0
Deception +3, Intimidation +3, Persuasion +3
Attack, Melee: +3; Damage: 1d6+2 (club or dagger)
Nimble Escape: Thugs can take the Disengage action as a Quick Action on each of its turns.
S+4, D+4, C-1, I-1,W+3,Ch+3

Thug – Class B (3 HD Soldier)

AC: 12 (Dex) HD 3 HP 11
Resistance: 13
Mods: W-1/N+3/S+5
Speed: 30'
Morale: +0
Deception +3, Intimidation +3, Persuasion +3
Attack, Melee: +5; Damage: 1d6+3 (club or dagger)
Nimble Escape: Thugs can take the Disengage action as a Quick Action on each of its turns.
S+5, D+5, C-1, I-1,W+3,Ch+3

thugs.1579121374.txt.gz · Last modified: 2020/01/15 20:49 by andrew