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skills

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Skill and Proficiency Catalogue

Characters receive various skills from their Family Backgrounds, Class and Archetypes, and sometimes from the Special Features deck. Additionally, all characters can choose 1 any one skill they desire when they reach 2nd level. Proficiencies express ability to use various arms and armor and are gained from Class and Archetypes.

Skills that are listed in boldface mean that if a character does not have the skill, he not only does not get his proficiency bonus to an attempt at the skill, but is also at disadvantage. Skill names that are underlined can only be attempted if you actually possess the skill.

Group Skill Use: If multiple people are trying the same task (searching for secret doors with Perception, Sailing a Boat, Tracking Varmints, etc) the character with the best score rolls the check, but gets advantage from the help of the others. That concept works in reverse as well. For example, in a group stealth check.

Skills

  • Acrobatics (Dex)
  • Brewing (Wis) – Can make Unusual Drinks like “Liver Squeezings” from Gear Books
  • Alchemy (Int) – Can Make Alchemical Products
  • Appraisal (Int)
  • Arcana (Int) – Used to interpret magic effects, skill used to scribe Arcane scrolls, brew Arcane potions, and carve Arcane rune tools
  • Athletics (Str)
  • Craft (Dex) – Choose a specific craft such as Blacksmith, Rope-Making, Weaving, Carpentry, etc
  • Deception (Cha)
  • Disguise (Cha)
  • Gambling (Int)
  • Herbalism (Wis) – Used to identify herbs, collect and prepare herbal remedies and concoctions
  • Insight (Wis)
  • Intimidation (Cha)
  • Investigation (Int)
  • Lockpicking (Dex) – Used to open various sorts of locks, bars, and seals
  • Lore (Int): Choosing from the areas of Animals, Artifacts, Astrology, Geography, History, Law, Math, Monsters, Plants, and Spirits
  • Medicine (Int) – Used for stabilization and using healing kit
  • Occupation (Int) – Choose Specific Occupation, like Sailor, Money-Lender, Scribe (if the skills involves making physical objects, it is Craft, if it's carrying out a series of functions, it's Occupation)
  • Perception (Wis)
  • Poisoner (Dex) – Can make or harvest poisons as well as less chance of poisoning ones' self
  • Religion (Int) – Used to know religious rites, theology, skill used to scribe divine scrolls and brew divine potions
  • Siegecraft (Int)
  • Pickpocket (Dex)
  • Perform (Cha) – Choose four subskills from Singing, Dancing, Juggling, Speech-making, Acting, and individual Musical Instruments
  • Persuasion (Cha)
  • Riding (Dex)
  • Stealth (Dex)
  • Survival (Wis)
  • Tactics (Int) – Used for resolving attempts at ambushes and clever tactical moves to gain advantage
  • Traps (Dex) – Used to set, find, and deactivate traps

Proficiencies

skills.1576179018.txt.gz · Last modified: 2019/12/12 19:30 by dave