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rest

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Table of Contents

Rest

Parties may rest to recover exhaustion, stress, and hit points.

Safe Rest

A PC heals 1 HP per level per eight hours of safe rest. They may also choose to heal either one exhaustion or stress point.

A safe rest is typically a rest in civilization, or somewhere the entire party may put aside their weapons and armor comfortably. This excludes rest in a dungeon or in hostile wilderness.

Unsafe Rest

A PC heals 1 HP per eight hours of unsafe rest. Unsafe rest is a rest where the party must post watches and keep their arms handy such as in a dungeon or hostile territory.

Example

For example, a level 4 PC would heal 4 HP in a night of safe rest, or 1 HP in a dungeon.

rest.1579725987.txt.gz · Last modified: 2020/01/22 20:46 by andrew