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poisons

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Poisons

The Poisoner skill can be used (with successful check) to identify potions, poisons, toxins, acids, and alchemical products discovered in the world. If one has an alchemy kit (10gp 1 load, 2 SUP) the check is made at advantage. If one has an Alchemy Workshop (500gp, in a fixed location), one can also make any of the venoms, toxins, or acids listed below. To make a product it takes 1d4 days plus 1 day per 50gp (or fraction thereof) of list price, the required ingredients for the product, and a successful Poisoner check. If you have an Alchemical Laboratory and a trained assistant, the check is made with advantage. The alchemical laboratory can also be used to create new poisons, the details of which must be worked out with the Campaign Judges.

Venoms

Poisoners may coat their weapons with these poisons to deliver extra damage along with a successful weapon attack. Each dose may only be used for one fight, and takes an Active action to apply. Some venoms are more powerful and require a higher DC check reflected by the Check Modifier.

Type Price/Dose Onset Time Check Modifier Effect on Failed CON check Required Ingredients
Blade Venom25gpImmediate- 1D4 poison damageCrushed and dried murder fly maggots
Razorbat Toxin100gpImmediate-Paralysis for 1D6 roundsThe corpses of at least three Razorbats
Scorphemoth Poison400gpImmediate+42D6 poison damageA dram of venom from a Scorphemoth
Snake Venom100gpImmediate- 1D6 poison damageThe corpse of a poisonous snake
Quail Ichor150gp10 minutes-DeathThe blood of a Spined Quail
Tunneler Venom1200gpImmediate+63D6 poison damageA dram of venom from the extinct Porphyrous Tunneler
Vampire Spider Bile150gpImmediate+2 Staggered; Can only take a Move, Quick, or Active action each turn The crushed, dried, and concentrated remains of a Vampire Spider Swarm

Toxins

Poisoners may also sneak deadly toxins into food or water consumed by the target.

Type Price/Dose Onset Time Check Modifier Effect on Failed CON check Required Ingredients
Deadly Nightshade20gp1 hour+2Poisoned and Staggered from wretching; Death after second failed CON check after 24 hours of debilitating agonyA bushel of the black nightshade plant
Foxglove10gp 1 hour -2Poisoned for 1 day; Death from heart failure on a second failed CON check after 12 hoursFoxglove root
Hemlock5gp10 minutes-2D4 Poison Damage; Staggered; Can only take a Move, Quick, or Active action each turn until healed; Death after a second failed CON check after 1 hour Hemlock Seeds
Monkshood5gp1 minute+2Paralysis; Death from asphyxiation in 4 hours after a second failed CON checkMonkshood leaves and stems must be consumed, but it has a strong foul and bitter taste
Toadstools10gp or herbalism check10 minutes-Inflicts 1 point of poison damage per hour until 0 reached toadstools

Acids

Poisoners may harvest acids that are made to burn through organic, metalic, or mineral materials. These substances each have specific uses whether it is to help clear Atlantean locks and traps or to burn wounds to slow an opponent down like a venom.

All acids can be used to make an acid bomb. The acid must be kept in a pottery flask (if the person who carries it falls down, roll DEX check or it will break on him and do damage) and can be thrown up to 50' as a thrown weapon. If it hits a target, it inflicts 2d4 points of acid damage, and 1d4 acid damage to anyone standing within 5' of the main target. Additionally, each acid type has a potential damaging effect to target's gear.

Acid Type Price LoadSupplyPrime IngredientEffects
Oil of Vitriol (sulfuric acid)25gp 0.2 5BrimstoneA powerful agent to burn away organic material, used to treat a chest or wooden door, give advantage to breaking attempts. If used in an acid bomb, 1 in 6 chance of wrecking a shield carried by target
Spirits of Salt (hydrochloric acid)35gp0.25Green VitriolUsed to clean and prepare precious metals and gemstones, a dose of this acid can grant a reroll to Appraisal checks on items that could benefit from such a treatment. If used in an acid bomb, 1 in 6 chance of doing 1 point of Durability damage to weapon wielded by the target
Spirits of Niter (nitric acid)35gp0.25NiterGood from dissolving base metal, using a dose of this can grant a lockpicker a second attempt to pick a rusty lock or to disarm an ancient trap. If used in an acid bomb,1 in 6 chance of doing 1 point of durability damage to target's armor
Aqua Regius (mixture)50gp0.26Niter and Green VitriolStrong metal dissolver, also gold, silver, useful in destroying precious items, and can automatically open metallic seals on doors or boxes. If used in an acid bomb, has a 1 in 6 chance each of doing durability damage to both weapon and armor of target
poisons.1581515674.txt.gz · Last modified: 2020/02/12 13:54 by andrew