enchanted_rings
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Enchanted Rings
A character can wear/use only 2 rings at a time. All rings must be attuned before use.
Name | Cost | Load | Durability | Effect | Special Ingredient |
---|---|---|---|---|---|
Ring of Air | 7500gp | 0 | 4 | wearer is immune to lightning damage, can fly at 60'/round once per day for 1 turn | air spirit caught in a soul gem |
Ring of Bolts | xxxgp | 0 | 4 | wearer can fire a bolt that does 3d6 points of force damage to any target within 100', but the wearer also suffers 1d4 points of force damage. | – |
Rings of Communication | xxxgp | 0 | 4 | a matched pair of rings, useless without each other, the two people wearing the rings can silently communicate over any distance | – |
Ring of the Dead | xxxgp | 0 | 4 | the wearer is resistant to any attack made by the Undead or Ghosts. Wearer can attack incorporeal ghosts (only) with melee weapons at full effect. | – |
Ring of Defense, lesser | xxxgp | 0 | 4 | the wearer's armor class and all defensive checks/saves are improved by 1 | – |
Ring of Defense, greater | xxxgp | 0 | 4 | the wearer's armor class and all defensive checks/saves are improved by 2 | – |
Ring of Earth | 7500gp | 0 | 4 | wearer is immune to acid damage, can open a pit in the ground or hole in a stone wall once per day 10x10x10' | ewrth spirit caught in a soul gem |
Ring of Envisioning | xxxgp | 0 | 4 | if the wearer touches a wall or door, concentrates for 1 round, he can envision whatever lies on the other side of the barrier. | – |
Ring of Fire | 7500gp | 0 | 4 | wearer is immune to fire damage, once per day can emit a 15' cone that does 5d8 points of fire damage (Dex check to dodge) | fire spirit caught in a soul gem |
Ring of Healing | xxxgp | 0 | 4 | once per day, the wearer can heal all his own wounds as a quick action. | – |
Ring of Invisibility | xxxgp | 0 | 4 | wearer takes an active action to activate ring, turns invisible on a successful Charisma Check. Invisibility lasts until wearer attacks, casts a spell or looses consciousness. | – |
Ring of Keys | xxxgp | 0 | 4 | ring has a small raised area, which if inserted into any lock with a key hole, will automatically open the lock instantly. | – |
Ring of Reflection | xxxgp | 0 | 4 | whenever the wearer is targeted by a spell that inflicts points of damage, roll a Charisma check, if it succeeds, the spell is reflected back onto its caster. | – |
Ring of Sorcery | xxxgp | 0 | 4 | the first failed spell casting roll made during any given day does not count for preventing the caster from casting spells of that level. | – |
Rings of Transposition | xxxgp | 0 | 4 | a matched pair of rings, useless without each other, wearers can instantly exchange positions, anywhere they are up to a mile apart, when one speaks the command word. | – |
Ring of Water | 7500gp | 0 | 4 | wearer is immune to cold damage, once per day can breathe under water for 1 hour | water spirit caught in a soul gem |
enchanted_rings.1579267679.txt.gz · Last modified: 2020/01/17 13:27 by dave