drinks
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Unusual Drinks
Type | Price per pint | Notes |
---|---|---|
Boiling Grog | 3sp | Always served hot and bubbling, increases strength by 1 point, but decreases dexterity 2 points per drink |
Dead Berserker Ale | 15gp | Drinking this brew allows you to speak with the damned souls of dead berserkers. It is very potent, causing a -2 to all rolls for 1d6 hours. |
Gut Bruiser Brew | 1sp | A beer made from various common weeds and roots that has a high alcohol content and is sharply deleterious to the stomach. Each drink requires a CON check or it is immediately vomited. Usually used as part of a drink challenge to newcomers or rubes. |
Harvest Harp | 1sp | A favorite Irish stout ale, gives advantage to dancing skill |
Hercu-Beer | 5gp | Once you start, you can’t stop till it’s all gone. Causes all drinkers to sleep soundly through the night, unwakeable except with magical intervention. Heals 1d4 hit points during the 8 hours of rest. |
Liver Squeezings | 2gp | A potent wild-berry wine with the juices of an Hooger liver mixed in during fermentation. Cures 1d4 points of damage per drink, but there is a 5% chance (cumulative during each day) per pint of going permanently blind. |
Crafting Beverages
Using Brewing Skill, any beer, ale, mead type beverage from the gear book can be made by a player.
Each batch is laid down in a 10 gallon cask (1gp for the cask), containing 80 pints. The brewer must spend 80xCost of 1 pint x 0.4 in materials; make a Brewing Check, and let the cask sit for 6 weeks. If the drink is Unusual, you must also add the secret ingredient at the intial brewing time.
drinks.1576156663.txt.gz · Last modified: 2019/12/12 13:17 by dave