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bandits

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BANDITS

Bandits, Bushwhackers, Outlaws, etc., are the worst kind of people (except for Crab People).

BRIGANDS

Brigands are outlaws who specialize in hiding out in the wilderness, shooting people in the back from hiding and robbing the corpses. The worst, just the worst.

BRIGAND–Class D (1 HD Sniper)

  • AC: 12 (leather) HD 1 HP 5
  • Resistance: 9;
  • Mods: W-2/N+2/S+3
  • Speed: 30':
  • Morale: -2; cowardly
  • Stealth +3, Perception +3
  • Attack, Ranged: +3, Damage: 1d12; (war bow; double if target unaware)
  • Attack, Melee: -2, Damage: 1d6 (hatchet)

S-2, D+3 C-2, I+2,W+3,Ch+2

BRIGAND–Class C (2 HD Sniper)

  • AC: 13 (leather +1 Dex) HD 2 HP 9
  • Resistance: 9;
  • Mods: W-1/N+3/S+4
  • Speed: 30':
  • Morale: -1; cowardly
  • Stealth +4, Perception +4
  • Attack, Ranged: +4, Damage: 1d12; (war bow; double if target unaware)
  • Attack, Melee: -1, Damage: 1d6 (hatchet)

S-1, D+5 C-1, I+3,W+5,Ch+2

BRIGAND–Class B (3 HD Sniper)

  • AC: 13 (leather +1 dex) HD 3 HP 13
  • Resistance: 9;
  • Mods: W-1/N+3/S+5
  • Speed: 30':
  • Morale: -1; cowardly
  • Stealth +5, Perception +5
  • Attack, Ranged: +5, Damage: 1d12; (war bow; double if target unaware)
  • Attack, Melee: -1, Damage: 1d6 (hatchet)

S-1, D+5 C-1, I+3,W+5,Ch+2

BANDITS

Bandits are those who specialize in attacking caravans or small settlements and demanding tribute or they will burn and kill till they get it. The worst, just the worst.

BANDIT–Class D (1 HD Brute)

  • AC: 12 (leather) HD 1 HP 5
  • Resistance: 12;
  • Mods: W-2/N+2/S+3
  • Speed: 30'
  • Morale: +3
  • Stealth -2, Perception -2
  • Attack, Melee: +2; Damage: 1d8 (big club, staff or short spear in 2 hands)
  • Knock down: if bandit rolls 7+ damage, target knocked prone.
  • Attack, Ranged: +2; Damage: 1d6 (thrown hatchet)

S+3, D-2, C+3, I-2,W+2,Ch+2

BANDIT–Class C (2 HD Brute)

  • AC: 12 (leather) HD 2 HP 9
  • Resistance: 13;
  • Mods: W-1/N+3/S+4
  • Speed: 30'
  • Morale: +4
  • Stealth -1, Perception -1
  • Attack, Melee: +3; Damage: 1d8 (big club, staff or short spear in 2 hands)
  • Knock down: if bandit rolls 7+ damage, target knocked down.
  • Attack, Ranged: +3; Damage: 1d6 (thrown hatchet)

S+4, D-1, C+4, I-1,W+3,Ch+3

BANDIT–CLASS B (3 HD Brute)

  • AC: 14 (leather and shield) HD 3 HP 13
  • Resistance: 13;
  • Mods: W-1/N+3/S+5
  • Speed: 30'
  • Morale: 15
  • Stealth -1, Perception -1
  • Attack, Melee: +3; Damage: 1d10 (arming sword or war axe)
  • Knock down: if bandit rolls 7+ damage, target knocked prone
  • Attack, Ranged: +3; Damage: 1d10 (thrown Frank Axe)

S+5, D-1, C+5, I-1,W+3,Ch+3

RUSTLERS

Rustlers, Raiders or Cattle-thieves (or pig-forkers) specialize in sneaking up to farms and ranches and stealing the horses, cattle, sheep or pigs and running off. Sometimes they go on riding horses, sometimes on foot, they try to avoid fighting, but aren't above killing or kidnapping shepherd boys. The worst, just the worst.

RUSTLER–Class D (1 HD Predator)

  • AC: 14 (leather and shield) HD 1 HP 5
  • Resistance: 8;
  • Mods: W-2/N+2/S+3
  • Speed: 30', 60' on riding horse
  • Morale: -2
  • Stealth +3, Perception +2
  • Attack, Melee: -2; Damage: 1d6 (club, hatchet or dagger)
  • Attack, Ranged: +2; Damage: 1d8 (hunting bow)
  • Burst of Speed: if rustler makes a double move, adds 10' to the total
  • Animal Handling: +3 to get farm animals to move in desired direction, can apply stealth to horse

S+2, D+2, C-2, I+3,W+2,Ch+2

RUSTLER–Class C (2 HD Predator)

  • AC: 14 (leather and shield) HD 2 HP 9
  • Resistance: 9;
  • Mods: W-1/N+3/S+4
  • Speed: 30', 60' on riding horse
  • Morale: -1
  • Stealth +4, Perception +3
  • Attack, Melee: -1; Damage: 1d6 (club, hatchet or dagger)
  • Attack, Ranged: +3; Damage: 1d8 (hunting bow)
  • Burst of Speed: if rustler makes a double move, adds 10' to the total
  • Animal Handling: +4 to get farm animals to move in desired direction, can apply stealth to horse

S+3, D+3, C-3, I+4,W+3,Ch+3

RUSTLER–Class B (3 HD Predator)

  • AC: 14 (leather and shield) HD 3 HP 13
  • Resistance: 9;
  • Mods: W-1/N+3/S+5
  • Speed: 30', 60' on riding horse
  • Morale: -1
  • Stealth +5, Perception +3
  • Attack, Melee: -1; Damage: 1d6 (club, hatchet or dagger)
  • Attack, Ranged: +3; Damage: 1d8 (hunting bow)
  • Burst of Speed: if rustler makes a double move, adds 10' to the total
  • Animal Handling: +5 to get farm animals to move in desired direction, can apply stealth to horse

S+3, D+3, C-3, I+5,W+3,Ch+3


Design Notes

You might ask why aren't there class A of these types, but the answer is there is nothing class A about them.

bandits.1577112062.txt.gz · Last modified: 2019/12/23 14:41 by dave