alchemy
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Type | Price | Supply | Notes |
---|---|---|---|
Alchemist Fire | 100gp | 7 | Kept in a clay vessel, thrown against target, the vessel breaks and a sticky substance ignites, clinging to target. It does 1d6 damage each round until totally smothered by cloth or liquid. If the attack roll is a 1, an ally or the thrower is hit. |
Stogies of Stench Warding | 1gp | 1 | Secret cigar recipe of Gnomish alchemists, gives a +2 save vs. offensive odor attacks (skunks etc), but double chance of wandering monster with sense of smell. Each stogy lasts 6 turns. |
Shimmering Sand | 25gp | 2 | Increases the number of targets of a sleep spell by 25%. |
Black Sand | 100gp | 7 | Allows a sleep spell to affect the undead. |
Pipeweed of Judicious Contemplation | 50gp | 5 | A mage who smokes the weed for 10 minutes before casting a spell gains +3 on casting check. If it is smoked more than once a day, smoker is feebleminded for 1d6 hours. |
Third Eye Stone | 75gp | 6 | Doubles the duration of any spell that helps caster “detect” anything. 1 in 6 chance per use that the stone will burn out. |
Flash Powder Pellet | 50gp | 5 |
Causes adjacent targets to save vs. CON or lose a turn|
Assassin’s Smoke | 50gp | 5 | Thrown to ground, instantly produces a 5×5 cloud of smoke, sufficient to allow thrower to attempt to sneak away/hide |
Fine Glitter | 30gp | 3 | Thrown in the air, reduces saving throws vs. Charm, Hold and Confusion spells by -2. Does not work in darkness or strong wind. |
Alchemical Grenade | 100gp | 7 | Throw up to 50' explodes in a 15'x15' area, all inside make a CON save or take 2d6 damage and be knocked prone |
Essence of Krangor | 150gp | 9 |
points (first to be lost), but 25% it will do 1d3 damage instead.
Devil Grease | 40gp | 4 |
save vs. Dex or fall down and flounder for 1-3 rounds|
Bottled Phantasm | 60gp | 6 |
last an extra 1d6+1 rounds without concentration by caster.|
Dragon Breath Bomb | 150gp | 9 | Throw up to 50', explodes in a 15'x15' area, all inside take 3d6 damage, Dex save for half damage |
Tanglefoot Bag | 25gp | 2 | A wax-lined bag filled with chemicals, if thrown (to hit needed) at a target, save vs. paralysis or be unable to move for 1d6 rounds (may still attack and cast spells). |
alchemy.1575919610.txt.gz · Last modified: 2019/12/09 19:26 by andrew