weird_features
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====== Weird Features ====== | ====== Weird Features ====== | ||
- | The weird features deck gives features that aren't just skills, since that belongs in the background deck. They should perhaps be focused on exactly what prepared these adventurers for exploration into the unknown in the first place. | + | ALl have been migrated to Special or Famiy pages |
- | They should be formatted as a title with a block of text including flavor and a description of the benefit of the feature. | ||
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- | ===== First Batch ===== | ||
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- | ===== BATCH TWO ===== | ||
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- | __Angelic Blessing__ | ||
- | The Archangel Michael appeared over your head at your birth and blessed you in the name of the Lord. If you choose the Cleric archetype, you gain 1 extra level-1 spell known. | ||
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- | __Animal Empathy__ | ||
- | You spent many years with a mad hermit in the forest near home. Once he ordered you to cook a “magic weasel” he found, and when you tasted some of the juices you gained a degree of animal empathy. | ||
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- | __Bestia Neptunis__ | ||
- | One of your ancestors is rumored to have been a Bestia Neptunis (Sea Monster of some sort). | ||
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- | __Blood of Atlantis__ | ||
- | Whenever you are near an Atlantean object that is magical, and you concentrate, | ||
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- | __Clan of the Lidless Eye__ | ||
- | Your childhood neighbors muttered that your family were descended from Trolls or Elves or Djinni. | ||
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- | __Devil for the Drink__ | ||
- | A notorious drinker, after a battle, if your character drinks a pint of alcoholic liquid, he is immediately heals 1d6 hit points of damage (once per fight). | ||
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- | __Fire Won't Burn There, No Fire At All__ | ||
- | On the seventh day of the seventh month of your seventh year, your family burned down around you, and you were seen protected by a shining nimbus. | ||
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- | __God Owes You a Favor__ | ||
- | Due to a major service done by your father to the Church, if you are present at an Archbishop' | ||
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- | __I Ain't Afraid of No Bears__ | ||
- | Your grandpa, Bearkiller Kniva, was so feared by bear-kind, that when a bear or part-bear monster tries to attack you it must make a morale check every round before it can swing. | ||
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- | __In Tune With the Oneness of the Universe__ | ||
- | After a strange encounter with forest mushrooms, you now see how the forces of the universe are largely illusion. | ||
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- | __Just Can't Keep You Down__ | ||
- | Rumored to be sired by a black bear in the dark of the moon, you refuse to die. | ||
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- | __Luminous Inheritance__ | ||
- | At birth, a scraggly stranger entered your home and gifted your parents with 6 iron rods, each 12” long, and each of which radiates light equivalent to a lantern, without need for fuel. The rods are covered with mysterious Atlantean glyphs. | ||
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- | __Mark of Cain__ | ||
- | You have a mysterious birthmark, which when shown to Trolls and Giants will cause them to be non-hostile to you (until you cross them). | ||
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- | __Mind Over Matter__ | ||
- | After studying with a strange foreigner in your off hours as a youth, you can, once a day, if you concentrate for 10 minutes, levitate up to 30' off the earth for as long as you maintain concentration. | ||
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- | __Mysterious Blessing__ | ||
- | On the way to meet your comrades at the first adventure, a luminous man with his face shrouded by a cloak appears in front of you and makes a sign of blessing, raising one of your Ability Scores (rolled randomly) by 1d4 points. | ||
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- | __Natural Born Alchemist__ | ||
- | Having spent too much time with the gnomes of the garden and forest, you have learned to identify any magic potion or alchemical concoction with a simple sniff. | ||
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- | __Pixie Protector__ | ||
- | You have become friends with a powerful Pixie, Fairy or Sidhe in the forest nearby. | ||
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- | __Ratman__ | ||
- | One of your ancestors was cursed as a wererat for a time. You can never be surprised by a rat, ratman or wererat of any sort. You also gain +2 to hit, damage, and other checks against any sort of rat, ratman, wererat or rat-monster. | ||
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- | __Ruh-Roh__ | ||
- | For some reason, you have been best friends with an otherwise normal talking dog for your whole life. | ||
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- | __Robust Bloodline__ | ||
- | From a long line of mountain-men, | ||
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- | __Salubrious Blood__ | ||
- | It was told to you at your 12th birthday that you are descended from Joseph of Aramithea and so are of the Grail Family, related to Percival and Galahad of old. You may be called on one day to perform a service for the Grail, but in the meantime, you are immune to all diseases, including lycanthropy and tomb rot. | ||
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- | __Second Sight__ | ||
- | Descendant of prophets and witches, if you take a round of inaction to focus, you can see the true nature of things through any illusion, disguise or even invisibility. | ||
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- | __Sign of the Magi__ | ||
- | You were born at a strange astrological concordance of the planets Saturn and Mercury, which caused a local astrologer to warn your parents to watch for signs. | ||
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- | __Solar Attunement__ | ||
- | Born in the middle of Stonehenge, or some similar ancient solar site, you gain +1 to AC, Hit, Damage and checks when you outside under direct sunlight. | ||
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- | __Steeped in Holiness__ | ||
- | From your youth minor miracles, light and a feeling of blessedness surrounded you. You are able to make healing potions, cleric scrolls, and holy water at 25% less cost in components and time. | ||
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- | __Time Enough for the Earth in the Grave__ | ||
- | Having saved an air-spirit from doom, your character gets +4 to saves vs. being turned to stone and takes half damage from all attacks by Earth Elementals and their earthy kin. | ||
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- | __Trace of the True Cross__ | ||
- | You were born in the presence of a fragment of the True Cross. |
weird_features.1575679205.txt.gz · Last modified: 2019/12/07 00:40 by andrew