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warrior [2020/01/21 13:32] – [Warrior] andrewwarrior [2020/02/11 19:24] (current) – [Warrior Basics] andrew
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 |4|+2|Add +1 to an ability score of your choice; Draw 3 cards from the [[special features|special features deck]], choose 1 to apply | |4|+2|Add +1 to an ability score of your choice; Draw 3 cards from the [[special features|special features deck]], choose 1 to apply |
 |5|+3|Gain one different feature from your chosen archetype | |5|+3|Gain one different feature from your chosen archetype |
-|6|+3| Add +1 to an ability score of your choice|+|6|+3| Add +1 to an ability score of your choice; Gain one skill|
 |7|+3|Gain one different feature from your chosen  archetype | |7|+3|Gain one different feature from your chosen  archetype |
 |8|+3|Add +1 to an ability score of your choice; Draw 3 cards from the [[special features|special features deck]], choose 1 to apply | |8|+3|Add +1 to an ability score of your choice; Draw 3 cards from the [[special features|special features deck]], choose 1 to apply |
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   * Starting HP 10 + CON mod   * Starting HP 10 + CON mod
-  * HP each level up 1d10 + CON mod+  * HP each level up 1D10 + CON mod
   * Armor allowed All   * Armor allowed All
   * Proficient weapons Simple, Martial   * Proficient weapons Simple, Martial
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 Barbarians are fierce warriors that excel at overpowering their enemies by unleashing the force of their savage natures in a single all out strike at the start of a fight. They are at home in the wilderness, where they are free to climb cliffs, stalk prey and track game. They are naturally rugged and tough, and their mistrust of magic gives them a resistance to spells and items that cause fear. Barbarians are fierce warriors that excel at overpowering their enemies by unleashing the force of their savage natures in a single all out strike at the start of a fight. They are at home in the wilderness, where they are free to climb cliffs, stalk prey and track game. They are naturally rugged and tough, and their mistrust of magic gives them a resistance to spells and items that cause fear.
  
-You gain Intimidation and Survival skills. Barbarians are a hearty lot, and can shrug off the worst infirmities. Gain advantage on any rolls for Injury.+You gain Intimidation and Survival skills. Barbarians are a hearty lot, and can shrug off the worst infirmities. Gain advantage on any rolls on the [[healing#the_injury_roll|injury table]].
  
 === Barbarian Archetype Features (choose one each at 3rd, 5th, 7th and 9th level) === === Barbarian Archetype Features (choose one each at 3rd, 5th, 7th and 9th level) ===
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 ==== Ranger ==== ==== Ranger ====
  
-Living on the borders of civilization, rangers are warriors who lend toward practical solutions. They are skilled woodsmen, with equipment and skills designed to help them survive in the wild with toughness and guile.+Living on the borders of civilization, rangers are warriors who tend to choose practical, rustic solutions to the challenges they face. They are skilled woodsmen, with equipment and skills designed to help them survive in the wild with toughness and guile.
  
 You gain the Stealth and Survival skills. You gain the Stealth and Survival skills.
warrior.1579613573.txt.gz · Last modified: 2020/01/21 13:32 by andrew