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vampire [2019/12/16 15:54] davevampire [2020/01/23 21:00] (current) dave
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   * Resistance: 10;    * Resistance: 10; 
   * Mods: W 0/N+4/S+6   * Mods: W 0/N+4/S+6
- 
   * Speed: 30'   * Speed: 30'
   * Morale: +0   * Morale: +0
   * Stealth +6, Perception +4   * Stealth +6, Perception +4
- +  * Attack, Melee:  +0   Damage:  1d10 slashing (claws);  
-  * Attack:  +0   Damage:  1d10;  +  * Attack from Stealth +62d6 damage and stun 1 round piercing (bite)
-  * Attack from Stealth +62d6 damage and stun 1 round+
   * Blood Drain:  if target stunned, automatic hit and 2d6 blood drain   * Blood Drain:  if target stunned, automatic hit and 2d6 blood drain
   * Evil, Undead   * Evil, Undead
-  * Resistance to Bludgeoning Attacks +  * Resistant to Bludgeoning Attacks 
-  * Resistance to all non-silver, non-magic, non-blessed weapons+  * Resistant to all non-silver, non-magic, non-blessed weapons
   * Immune to Charms, Sleep, Hypnosis, Poison   * Immune to Charms, Sleep, Hypnosis, Poison
   * Terror:  human NPC's must roll morale when encountering them   * Terror:  human NPC's must roll morale when encountering them
   * Weakness:  any critical hit from a piercing weapon they suffer 4x damage   * Weakness:  any critical hit from a piercing weapon they suffer 4x damage
   * Weakness: take 1d6 damage each minute in direct sunlight   * Weakness: take 1d6 damage each minute in direct sunlight
- +  * S+4, D+4, C+0, I+6,W+4,Ch+4
-S+4, D+4, C+0, I+6,W+4,Ch+4+
  
 **VAMPIRE PAWN  (8 HD Predator)** **VAMPIRE PAWN  (8 HD Predator)**
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   * Resistance: 12;    * Resistance: 12; 
   * Mods: W +2/N+6/S+10   * Mods: W +2/N+6/S+10
- 
   * Speed: 30'   * Speed: 30'
   * Morale: +2   * Morale: +2
   * Stealth +10, Perception +6   * Stealth +10, Perception +6
- +  * Attack, Melee:  +2  Damage:  2d6 slashing (claws);  
-  * Attack:  +2   Damage:  2d6;  +  * Attack from Stealth +10, 3d8 damage piercing  and stun 1 round
-  * Attack from Stealth +10, 3d8 damage and stun 1 round+
   * Blood Drain:  if target stunned, automatic hit and 3d8 blood drain   * Blood Drain:  if target stunned, automatic hit and 3d8 blood drain
   * Evil, Undead   * Evil, Undead
-  * Resistance to Bludgeoning Attackst +  * Resistant to Bludgeoning Attacks 
-  * Resistance to all non-silver, non-magic, non-blessed weapons+  * Resistant to all non-silver, non-magic, non-blessed weapons
   * Immune to Charms, Sleep, Hypnosis, Poison   * Immune to Charms, Sleep, Hypnosis, Poison
   * Terror:  human NPC's must roll morale when encountering them   * Terror:  human NPC's must roll morale when encountering them
   * Weakness:  any critical hit from a piercing weapon they suffer 4x damage   * Weakness:  any critical hit from a piercing weapon they suffer 4x damage
-  * Weakness: take 1d6 damage each minute in direct sunligh +  * Weakness: take 1d6 damage each minute in direct sunlight 
- +  S+6, D+6, C+2, I+10,W+6,Ch+6
-S+6, D+6, C+2, I+10,W+6,Ch+6+
  
 **VAMPIRE MASTER (12 HD Predator)** **VAMPIRE MASTER (12 HD Predator)**
Line 60: Line 54:
   * Resistance: 14;    * Resistance: 14; 
   * Mods: W +4/N+8/S+12   * Mods: W +4/N+8/S+12
- 
   * Speed: 30', Fly 40'   * Speed: 30', Fly 40'
   * Morale: +4   * Morale: +4
   * Stealth +12, Perception +8   * Stealth +12, Perception +8
- +  * Attack, Melee:  +4  Damage:  3d8 slashing (claws);  
-  * Attack:  +4   Damage:  3d8;  +  * Attack from Stealth +12, 3d10+1 damage piercing and stun 1 round (bite)
-  * Attack from Stealth +12, 3d10+1 damage and stun 1 round+
   * Blood Drain:  if target stunned, automatic hit and 3d10+1 blood drain   * Blood Drain:  if target stunned, automatic hit and 3d10+1 blood drain
   * Evil, Undead   * Evil, Undead
-  * Resistance to Bludgeoning Attacks+  * Resistant to Bludgeoning Attacks
   * Summon Mist: can summon a concealing mist 100'x100' once per day.   * Summon Mist: can summon a concealing mist 100'x100' once per day.
-  * Resistance to all non-silver, non-magic, non-blessed weapons+  * Resistant to all non-silver, non-magic, non-blessed weapons
   * Immune to Charms, Sleep, Hypnosis, Poison   * Immune to Charms, Sleep, Hypnosis, Poison
   * Terror:  human NPC's must roll morale when encountering them   * Terror:  human NPC's must roll morale when encountering them
Line 77: Line 69:
   * Weakness:  any critical hit from a piercing weapon they suffer 4x damage   * Weakness:  any critical hit from a piercing weapon they suffer 4x damage
   * Weakness: take 1d6 damage each minute in direct sunlight   * Weakness: take 1d6 damage each minute in direct sunlight
- +  * S+8, D+8, C+4, I+12,W+8,Ch+8
-S+8, D+8, C+4, I+12,W+8,Ch+8+
  
 **GREATER VAMPIRE MASTER (16 HD Predator)** **GREATER VAMPIRE MASTER (16 HD Predator)**
Line 85: Line 76:
   * Resistance: 16;    * Resistance: 16; 
   * Mods: W +6/N+10/S+12   * Mods: W +6/N+10/S+12
- 
   * Speed: 30',  Fly 40'   * Speed: 30',  Fly 40'
   * Morale: +6   * Morale: +6
   * Stealth +12, Perception +10   * Stealth +12, Perception +10
- +  * Attack, Melee:  +6  Damage:  3d10+1 slashing (claws);  
-  * Attack:  +6   Damage:  3d10+1;  +  * Attack from Stealth +12, 3d12+2 +1 damage piercing and stun 1 round (bite)
-  * Attack from Stealth +12, 3d12+2 +1 damage and stun 1 round+
   * Blood Drain:  if target stunned, automatic hit and 3d12+2, blood drain   * Blood Drain:  if target stunned, automatic hit and 3d12+2, blood drain
   * Evil, Undead   * Evil, Undead
-  * Resistance to Bludgeoning Attacks+  * Resistant to Bludgeoning Attacks
   * Summon Mist:  can summon a concealing mist 100'x100' once per day.   * Summon Mist:  can summon a concealing mist 100'x100' once per day.
-  * Resistance to all non-silver, non-magic, non-blessed weapons+  * Resistant to all non-silver, non-magic, non-blessed weapons
   * Immune to Charms, Sleep, Hypnosis, Poison   * Immune to Charms, Sleep, Hypnosis, Poison
   * Terror:  human NPC's must roll morale when encountering them   * Terror:  human NPC's must roll morale when encountering them
Line 102: Line 91:
   * Weakness:  any critical hit from a piercing weapon they suffer 4x damage   * Weakness:  any critical hit from a piercing weapon they suffer 4x damage
   * Weakness: take 1d6 damage each minute in direct sunlight   * Weakness: take 1d6 damage each minute in direct sunlight
- +  * S+10, D+10, C+6, I+12,W+10,Ch+10
-S+10, D+10, C+6, I+12,W+10,Ch+10+
vampire.1576511660.txt.gz · Last modified: 2019/12/16 15:54 by dave