travel
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travel [2020/08/12 23:08] – [Ruling on the Minigame] andrew | travel [2020/08/12 23:17] (current) – [Sneaking, Navigating, Foraging, and Exploring] andrew | ||
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- | PCs may choose to travel slowly in order to perform one or more of these tasks. PCs who wish to sneak as they travel may scout ahead of the group and attempt to identify wilderness encounters ahead of time. By doing so, the group may use that PC’s Stealth proficiency to see if they sneak up on any encounter along the way. They may not spend their time doing any other tasks such as foraging or exploring. | + | PCs may choose to travel slowly in order to perform one or more of these tasks. PCs who wish to sneak as they travel may scout ahead of the group and attempt to identify wilderness encounters ahead of time. By doing so, the group may use that PC’s Stealth proficiency to see if they sneak up on any encounter along the way. They may not spend their time doing any other tasks such as foraging or exploring. |
- | For each four hours of travel, a survival | + | Each PC who helps with navigating may move a card in the travel |
- | PCs who forage while traveling may make a Survival check against the DC for the appropriate terrain type to see if they can find appropriate food or water. Foraging PCs also have advantage on their first shot to hunt any wild game. PCs who wish to explore will have a chance to find any hidden features along their route of travel, and they may map the terrain types along their route of travel. | + | PCs who forage while traveling may make a Survival check against the DC for the appropriate terrain type to see if they can find appropriate food or water. Foraging PCs also have advantage on their first shot to hunt any wild game. |
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+ | PCs who wish to explore will have a chance to find any hidden features along their route of travel, and they may map the terrain types along their route of travel. | ||
travel.1597273700.txt.gz · Last modified: 2020/08/12 23:08 by andrew