stress
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| stress [2020/02/04 14:06] – [Stress] andrew | stress [2020/02/11 21:43] (current) – [NPCs Exhaustion and Stress] andrew | ||
|---|---|---|---|
| Line 9: | Line 9: | ||
| ===== Effects of Exhaustion and Stress ===== | ===== Effects of Exhaustion and Stress ===== | ||
| - | As PCs and NPCs gain stress and exhaustion they weaken. | + | As PCs and NPCs gain stress and exhaustion they weaken. |
| ==== Exhaustion ==== | ==== Exhaustion ==== | ||
| Line 16: | Line 15: | ||
| - Disadvantage on any STR, DEX, or CON skill checks | - Disadvantage on any STR, DEX, or CON skill checks | ||
| - Speed halved | - Speed halved | ||
| - | - Disadvantage on attack rolls and disadvantage on [[morale|NPCs' | + | - Disadvantage on attack rolls |
| - Hit point maximum halved | - Hit point maximum halved | ||
| - Speed reduced to 0 | - Speed reduced to 0 | ||
| Line 30: | Line 29: | ||
| * [[conditions# | * [[conditions# | ||
| * [[conditions# | * [[conditions# | ||
| - | - Disadvantage on magic checks and attacks | + | - Disadvantage on magic checks and attacks |
| - Sleep does not heal exhaustion (nightmares) | - Sleep does not heal exhaustion (nightmares) | ||
| - | - Temporary insanity (The player experiences hallucinations, | + | - Temporary insanity (The player experiences hallucinations, |
| - Permanent insanity and debilitation | - Permanent insanity and debilitation | ||
| + | |||
| + | ==== NPCs Exhaustion and Stress ==== | ||
| + | |||
| + | Stress and exhaustion of NPC retainers will be handled differently for simplicity' | ||
| + | |||
stress.1580825161.txt.gz · Last modified: by andrew
