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snakes [2019/12/17 13:24] – created andrewsnakes [2021/03/16 13:58] (current) – [Snake Hunting Rules] andrew
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 +====Combat Stats:  Venomous Snakes====
 +
 +Venomous Snake (1/4 HD Predator)\\
 +AC: 8; HD 1/4 HP 1\\
 +Resistance: 8; \\
 +Mods: W -2/N+2/S+2\\
 +Speed: 30'\\
 +Morale: -2\\
 +Stealth +2, Perception +2\\
 +Attack, Melee: -2 Damage: 1d4 piercing + poison (see below) (bite)\\
 +Attack from Stealth +2, 1d4 damage piercing + poison (bite)\\
 +Poison Bite (copper head):  CON save +2 or take 1d4 extra damage\\
 +Poison Bite (rattlesnake): CON save or take 1d6 extra damage\\
 +Poison Bite (coral snake): CON save -4 or take 1d4 extra damage for 1d4 extra rounds\\
 +Snake in the grass:  in any sort of natural cover, snakes are AC 20 vs. ranged attacks.\\
 +S+2, D+2 C-2, I+2,W+2,Ch+2\\
 +
 +===== Snake Hunting Rules =====
 +
 +Once a week the snake hunter makes an animal handling check. If he makes it (11+) he comes back with a dead rattlesnake. For every three points he beats the target of eleven he gets an extra one (14+ = two snakes, 17+ = three snakes, etc.)  On a roll of a natural one, he has hurt himself (or been poisoned himself) and must rest for a month. 
 +
 +Additionally, each week there is a one in ten chance that the snake hunter runs into something on his travels that ambushes him as he searches the rock outcroppings along the [[King Godwin River]] where snakes like to sun themselves. We can play that as an encounter, or resolve whether he survives that with a single die roll as needed. 
  
snakes.1576589044.txt.gz · Last modified: 2019/12/17 13:24 by andrew