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seamen [2020/01/22 17:58] – created daveseamen [2020/01/23 13:14] (current) dave
Line 10: Line 10:
   * Morale: +3   * Morale: +3
   * Stealth -2 Perception -2   * Stealth -2 Perception -2
-  * Attack:  +3;  Damage:  1d6 ( short spear or hatchet) +  * Attack, Melee:  +3;  Damage:  1d6 piercing or slashing ( short spear or hatchet) 
-  * Ranged Attack:  +3, Damage:  1d12 (War Bow, must drop shield) +  * Attack, Ranged:  +3, Damage:  1d12 piercing (War Bow, must drop shield) 
- +  S+3, D+3, C+2, I+2,W+2,Ch+2
-S+3, D+3, C+2, I+2,W+2,Ch+2+
  
 **PIRATE—CLASS C (2 HD Soldier)** **PIRATE—CLASS C (2 HD Soldier)**
Line 23: Line 22:
   * Morale: +4   * Morale: +4
   * Stealth -1 Perception -1   * Stealth -1 Perception -1
-  * Attack:  +4;  Damage:  1d10 (war axe, arming sword or scimitar) +  * Attack, Melee:  +4;  Damage:  1d10 slashing (war axe, arming sword or scimitar) 
-  * Ranged Attack:  +4, Damage:  1d12(War Bow, must drop shield) +  * Attack, Ranged:  +4, Damage:  1d12 piercing (War Bow, must drop shield) 
-   +  S+4, D+4, C+3, I+3,W+3,Ch+3
-S+4, D+4, C+3, I+3,W+3,Ch+3+
  
 **PIRATE—CLASS B (3 HD Soldier)** **PIRATE—CLASS B (3 HD Soldier)**
Line 36: Line 34:
   * Morale: +5   * Morale: +5
   * Stealth -1 Perception -1   * Stealth -1 Perception -1
-  * Attack:  +5; Damage:  1d12 (arming sword, scimitar or short spear) +  * Attack, Melee:  +5; Damage:  1d12  slashing (arming sword, scimitar or short spear) 
-  * Ranged Attack:  +5, Damage:  1d12 (War Bow, must drop shield) +  * Attack, Ranged:  +5, Damage:  1d12 piercing  (War Bow, must drop shield) 
- +  S+5, D+5, C+3, I+3,W+3,Ch+3
- +
-S+5, D+5, C+3, I+3,W+3,Ch+3+
  
  
Line 51: Line 47:
   * Morale: +6   * Morale: +6
   * Stealth  0 Perception 0   * Stealth  0 Perception 0
-  * Attack:  +6; Damage:  2d6 (scimitar, arming sword or short spear) +  * Attack, Melee:  +6; Damage:  2d6 slashing or piercing (scimitar, arming sword or short spear) 
-  * Ranged Attack:  +5, Damage:  1d12 (War Bow, must drop shield) +  * Attack, Ranged:  +5, Damage:  1d12 piercing (War Bow, must drop shield) 
-  * Shield Wall: in groups of 4 plus can form shield wall (disadvantage to attack) +  * S+6, D+6, C+4, I+4, W+4,Ch+4
- +
-S+6, D+6, C+4, I+4, W+4,Ch+4+
  
 ====SAILORS==== ====SAILORS====
  
 +**SAILOR--Class D (1 HD Laborer)** 
 +
 +  * AC: 10  HD 1 HP 5 
 +  * Resistance: 12
 +  * Mods: W-2/N+2/S +3
 +  * Speed: 30';  Load: 13
 +  * Morale: -2
 +  * Stealth +2 Perception -2
 +  * Attack, Melee: +2;  Damage:  1d8  bludgeoning (staff, big club)
 +  * Attack, Ranged:  -2, Damage: 1d6 slashing (thrown hatchet)
 +
 +S+3, D+2, C+3, I-2,W+2,Ch-2
 +
 +**SALIOR--Class C (2 HD Laborer)** 
 +
 +  * AC: 10  HD 2 HP 9 
 +  * Resistance: 13
 +  * Mods: W-1/N+3/S +4
 +  * Speed: 30';  Load: 14
 +  * Morale: -1
 +  * Stealth +3 Perception -1
 +  * Attack, Melee: +3;  Damage:  1d8 bludgeoning  (staff or big club)
 +  * Attack, Ranged:  -1, Damage: 1d6 slashing (thrown hatchet)
 +  * S+4, D+3, C+4, I-1,W+2,Ch-1
 +
 +**SAILOR--Class B (3 HD Laborer)** 
  
 +  * AC: 10  HD 3 HP 13 
 +  * Resistance: 13
 +  * Mods: W-1/N+3/S +5
 +  * Speed: 30';  Load: 15
 +  * Morale: -1
 +  * Stealth +3 Perception -1
 +  * Attack, Melee: +3;  Damage:  1d8 bludgeoning (staff or big club)
 +  * Ranged Attack:  -1, Damage: 1d6 slashing (thrown hatchet)
 +  * S+5, D+3, C+5, I-1,W+3,Ch-1
seamen.1579715929.txt.gz · Last modified: 2020/01/22 17:58 by dave