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scholar [2020/01/01 21:23] davescholar [2020/02/11 19:25] (current) – [Scholar Basics] andrew
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 |2|+2|1/rest, reduce damage from one attack by INT modifier as a [[actions|Quick action]]; Gain one [[skills|skill]] | |2|+2|1/rest, reduce damage from one attack by INT modifier as a [[actions|Quick action]]; Gain one [[skills|skill]] |
 |3|+2|Gain one feature from your chosen archetype| |3|+2|Gain one feature from your chosen archetype|
-|4|+2|Add +to an ability score of your choice, or add +1 to two scores; Draw 3 cards from the [[special features|special features deck]], choose 1 to apply |+|4|+2|Add +to an ability score of your choice; Draw 3 cards from the [[special features|special features deck]], choose 1 to apply |
 |5|+3|Gain one different feature from your chosen archetype; Gain magic item creation proficiency | |5|+3|Gain one different feature from your chosen archetype; Gain magic item creation proficiency |
-|6|+3| Add +to an ability score of your choice, or add +1 to two scores|+|6|+3|Add +to an ability score of your choice;  Gain one skill|
 |7|+3|Gain one different feature from your chosen archetype | |7|+3|Gain one different feature from your chosen archetype |
-|8|+3|Add +to an ability score of your choice, or add +1 to two scores; Draw 3 cards from the [[special features|special features deck]], choose 1 to apply |+|8|+3|Add +to an ability score of your choice; Draw 3 cards from the [[special features|special features deck]], choose 1 to apply |
 |9|+4|Gain one different feature from your chosen archetype; Pick one known spell up to spell level 3 to be a cantrip for you  | |9|+4|Gain one different feature from your chosen archetype; Pick one known spell up to spell level 3 to be a cantrip for you  |
  
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   * Starting HP 6 + CON mod   * Starting HP 6 + CON mod
-  * HP each level up: 1d6 + CON mod+  * HP each level up: 1D6 + CON mod
   * Armor allowed: None   * Armor allowed: None
   * Proficient weapons: Simple   * Proficient weapons: Simple
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 You gain the Intimidation and Survival skills. You are proficient with light armor and shields. You are proficient in creating [[runes|rune tools]]. You know Norse to craft the ancient magic sigils of your forefathers. You gain the Intimidation and Survival skills. You are proficient with light armor and shields. You are proficient in creating [[runes|rune tools]]. You know Norse to craft the ancient magic sigils of your forefathers.
  
-Soothsayers may learn a number of unique spells available only to them known as [[arcane_spells#runes|runes]].  Since the rune tradition is entirely passed on from teacher to student, there is no required written texts in this tradition.+Soothsayers may learn a number of unique spells available only to them known as [[arcane_spells#Runecaster Runes|runes]].  Since the rune tradition is entirely passed on from teacher to student, there is no required written texts in this tradition.
  
 === Runic Archetype Features (choose at 3rd, 5th, 7th, and 9th level)=== === Runic Archetype Features (choose at 3rd, 5th, 7th, and 9th level)===
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   * Gain any skill.   * Gain any skill.
   * Gain +2 Defense against all Evil or Spiritual Attacks, and +2 AC vs Evil Attacks.   * Gain +2 Defense against all Evil or Spiritual Attacks, and +2 AC vs Evil Attacks.
-  * Commander: Use your movement action to allow any ally within 60' to make a free Active Action.+  * Commander: Use your movement action to allow any ally within 60' to make a single attack.
   * Learn any two languages.   * Learn any two languages.
   * Learn how to cast one extra cantrip and one first level spell from the arcane spell list.   * Learn how to cast one extra cantrip and one first level spell from the arcane spell list.
scholar.1577913816.txt.gz · Last modified: 2020/01/01 21:23 by dave