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potions [2020/01/03 18:57] davepotions [2020/02/06 18:56] (current) dave
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 ^Type^Spellcaster Level^Brewing Cost^Required Ingredients^Effect^ ^Type^Spellcaster Level^Brewing Cost^Required Ingredients^Effect^
-|Basilisk's Bane|3 | 100gp| |The drinker gains resistance to acid damage until they take their next rest |+|Basilisk's Bane|3 | 100gp| ooze from an anomaly|The drinker gains resistance to acid damage until they take their next rest |
 |Bolus of Climbing|1 |50gp |Giant spider eggs from the canyons far to the West of Jorvikshire.|For one hour one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings. If they remove their shoes and move barefoot, travelling in this manner leaves the target's hands free.| |Bolus of Climbing|1 |50gp |Giant spider eggs from the canyons far to the West of Jorvikshire.|For one hour one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings. If they remove their shoes and move barefoot, travelling in this manner leaves the target's hands free.|
 |Charm Paint|1|50gp |A dram of razorbat guano typically found along river caves. |Applying this bright orange rouge to the face, gives the user advantage on all Charisma checks for an hour. | |Charm Paint|1|50gp |A dram of razorbat guano typically found along river caves. |Applying this bright orange rouge to the face, gives the user advantage on all Charisma checks for an hour. |
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 |Frost's Bane|3 |100gp |Kidneys of an Ice Troll | The drinker gains resistance to cold damage until they take their next rest| |Frost's Bane|3 |100gp |Kidneys of an Ice Troll | The drinker gains resistance to cold damage until they take their next rest|
 |Oil of Obfuscation|3|100gp |Each application of this oil requires a handfull of the berries of the Blackthorn Tree found deep in the Rotwood |For one day, the individual smearing this compound on their armor, cloak, and boots may gain +10 to stealth checks while travelling through the wilderness, but it has a 1 in 6 chance or reducing the permanent maximum durability of one's armor by one  | |Oil of Obfuscation|3|100gp |Each application of this oil requires a handfull of the berries of the Blackthorn Tree found deep in the Rotwood |For one day, the individual smearing this compound on their armor, cloak, and boots may gain +10 to stealth checks while travelling through the wilderness, but it has a 1 in 6 chance or reducing the permanent maximum durability of one's armor by one  |
-|Poultice of Regeneration|1|50gp|skin of a rattlesnake|Applying this poultice to the wounds of an ally who has just fallen in battle stabilizes them and allows them to roll twice on the injury table and take the roll they prefer| +|Poultice of Regeneration|1|50gp|Skin of a rattlesnake|Applying this poultice to the wounds of an ally who has just fallen in battle stabilizes them and allows them to roll twice on the [[healing#the_injury_roll|injury table]] and take the roll they prefer| 
-|Speed Injection|5|150gp|Each dose of this injection requires a dram of the venom from a [[Scorphemoth]] | For one battle, the target's speed is doubled, they gain a +2 bonus to AC, and all DEX checks gain advantage|+|Speed Injection|5|150gp|Each dose of this injection requires a dram of the venom from a [[Scorphemoth]] | For one battle, the target's speed is doubled, they gain a +2 bonus to AC, and all DEX checks gain advantage|
 |Sparrowtongue|1 |50gp |Each dose of this potion requires an egg from the [[Spined Quail]], a pre-historic species of half-dinosaur half bird | The drinker is able to communicate with birds for one hour, but takes on a bird-like trait of their own for the same duration such as hungering for seeds, scratching the dirt, or most dangerously believing they can fly| |Sparrowtongue|1 |50gp |Each dose of this potion requires an egg from the [[Spined Quail]], a pre-historic species of half-dinosaur half bird | The drinker is able to communicate with birds for one hour, but takes on a bird-like trait of their own for the same duration such as hungering for seeds, scratching the dirt, or most dangerously believing they can fly|
 |Water Breathing|3|100gp|This potion requires a dram of the ichor of the [[Veninslug]], an Atlantean monstrosity said to live in the underground rivers and caves of the mountains East of Jorvikshire. |The drinker can breathe water into their lungs normally as they would air until they take their first breath of fresh air which ends the effect. | |Water Breathing|3|100gp|This potion requires a dram of the ichor of the [[Veninslug]], an Atlantean monstrosity said to live in the underground rivers and caves of the mountains East of Jorvikshire. |The drinker can breathe water into their lungs normally as they would air until they take their first breath of fresh air which ends the effect. |
-|Witchfire's Bane| 3|100gp | | The drinker gains resistance to lightning damage until they take their next rest|+|Witchfire's Bane| 3|100gp | wood from an oak tree struck by lightining| The drinker gains resistance to lightning damage until they take their next rest|
  
 ===== Creating Arcane Potion ===== ===== Creating Arcane Potion =====
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 |Holy Nimbus| Illuminate|25|Drinker gives off a shining aura, equal to lantern light, for 1 hour| |Holy Nimbus| Illuminate|25|Drinker gives off a shining aura, equal to lantern light, for 1 hour|
 |Manna from Heaven|Our Daily Bread|150|drinking this potion nourishes the drinker for 1 week| |Manna from Heaven|Our Daily Bread|150|drinking this potion nourishes the drinker for 1 week|
 +|Holy Water|Baptism|1|used in services and against supernatural; made by ordained priests only; 8 pints at a time|
  
 __Creating a Divine Potion__:  Hermits and clerics have the Create Potion proficiency and may create Divine Potions (as can various NPC clergy).  Each potion requires the crafter to know 1 particular spell, and requires a certain number of man/days of prayer.  At the end of the prayer, the creator must make a Religion check, or the effort fails.  The man/days of prayer can be accomplished by the creator (but that's a long time) or he can get the help of a choir of up to 10 monks (usually for a suitable donation to the monastery).  The entire process of creating a divine potion never takes less than 1 full week, as it must begin and end on a Sunday. __Creating a Divine Potion__:  Hermits and clerics have the Create Potion proficiency and may create Divine Potions (as can various NPC clergy).  Each potion requires the crafter to know 1 particular spell, and requires a certain number of man/days of prayer.  At the end of the prayer, the creator must make a Religion check, or the effort fails.  The man/days of prayer can be accomplished by the creator (but that's a long time) or he can get the help of a choir of up to 10 monks (usually for a suitable donation to the monastery).  The entire process of creating a divine potion never takes less than 1 full week, as it must begin and end on a Sunday.
  
potions.1578077831.txt.gz · Last modified: 2020/01/03 18:57 by dave