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poisons [2020/02/12 14:00] – [Toxins] andrewpoisons [2021/03/15 23:01] (current) – [Venoms] andrew
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 Poisoners may coat their weapons with these poisons to deliver extra damage along with a successful weapon attack. Each dose may only be used for one fight, and takes an Active action to apply. Some venoms are more powerful and require a higher DC check reflected by the Check Modifier.  Poisoners may coat their weapons with these poisons to deliver extra damage along with a successful weapon attack. Each dose may only be used for one fight, and takes an Active action to apply. Some venoms are more powerful and require a higher DC check reflected by the Check Modifier. 
  
-^Type^ Price/Dose^ Onset Time^ Check Modifier ^ Effect on Failed CON check^ Required Ingredients^ +When attacking with a venom-coated weapon, an attacker has a chance of poisoning themselves on a [[core mechanic|critical failure]]. Make a DEX check to see if the attacker accidentally poisons themselves in addition to any other effects. An attacker with the [[skills|Poisoner skill]], may make this check at Advantage. An attacker who poisons themselves must suffer the same effect delivered by the venom. 
-|Blade Venom|25gp|Immediate|-| 1D4 poison damage|Crushed and dried [[murder fly]] maggots| + 
-|Razorbat Toxin|100gp|Immediate|-|Paralysis for 1D6 rounds|The corpses of at least three [[Razorbat|Razorbats]]| +^Type^ Price/Dose^Check Modifier ^ Effect^ Required Ingredients^ 
-|Scorphemoth Poison|400gp|Immediate|+4|2D6 poison damage|A dram of venom from a [[Scorphemoth]]| +|Blade Venom|25gp|-| 1D4 poison damage|A dram of crushed and dried [[murder fly]] maggots| 
-|Snake Venom|100gp|Immediate|-| 1D6 poison damage|The corpse of a [[snakes|poisonous snake]]| +|Razorbat Toxin|100gp|-|Paralysis for 1D6 rounds on a failed CON check|The corpses of at least three [[Razorbat|Razorbats]]| 
-|Quail Ichor|150gp|10 minutes|-|Death|The blood of a [[Spined Quail]]| +|Scorphemoth Poison|400gp|+4|2D6 poison damage|A dram of venom from a [[Scorphemoth]]| 
-|Tunneler Venom|1200gp|Immediate|+6|3D6 poison damage|A dram of venom from the extinct Porphyrous Tunneler| +|Snake Venom|100gp|-|1D6 poison damage|The corpse of a [[snakes|poisonous snake]]| 
-|Vampire Spider Bile|150gp|Immediate|+2| [[conditions#staggered|Staggered]]; Can only take a Move, Quick, or Active action each turn| The crushed, dried, and concentrated remains of a [[Vampire Spider Swarm]]|+|Ratscorpion Venom|100gp|+1|1D4+1 poison damage|The corpse of a whole swarm of [[ratscorpion|Ratscorpions]]| 
 +|Quail Ichor|150gp|-|Death on a failed CON check after 10 minutes|The blood of a [[Spined Quail]]| 
 +|Tunneler Venom|1200gp|+6|3D6 poison damage|A dram of venom from the extinct Porphyrous Tunneler| 
 +|Vampire Spider Bile|150gp|+2|[[conditions#staggered|Staggered]] on a failed CON check for 10 minutes; Can only take a Move, Quick, or Active action each turn| The crushed, dried, and concentrated remains of a [[Vampire Spider Swarm]]|
  
 ===== Toxins ===== ===== Toxins =====
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 ^Type^ Price/Dose^ Onset Time^ Check Modifier ^ Effect on Failed CON check^ Required Ingredients^ ^Type^ Price/Dose^ Onset Time^ Check Modifier ^ Effect on Failed CON check^ Required Ingredients^
 |Deadly Nightshade|20gp|1 hour|+2|Poisoned and Staggered from wretching; Death after second failed CON check after 24 hours of debilitating agony|A bushel of the small green fruit of the rare black nightshade plant which may only be found and harvested in late August| |Deadly Nightshade|20gp|1 hour|+2|Poisoned and Staggered from wretching; Death after second failed CON check after 24 hours of debilitating agony|A bushel of the small green fruit of the rare black nightshade plant which may only be found and harvested in late August|
-|Foxglove|10gp |1 hour |-2|Poisoned for 1 day; Death from heart failure on a second failed CON check after 12 hours|Foxglove root|+|Foxglove|10gp |1 hour |-2|Poisoned for 1 day; Death from heart failure on a second failed CON check after 12 hours|Foxglove root which is a weaker but less detectable toxin, requiring potential victims to check at Disadvantage to realize they are being poisoned|
 |Hemlock|5gp|10 minutes|-|2D4 Poison Damage;  [[conditions#staggered|Staggered]]; Can only take a Move, Quick, or Active action each turn until healed; Death after a second failed CON check after 1 hour| Hemlock Seeds| |Hemlock|5gp|10 minutes|-|2D4 Poison Damage;  [[conditions#staggered|Staggered]]; Can only take a Move, Quick, or Active action each turn until healed; Death after a second failed CON check after 1 hour| Hemlock Seeds|
 |Monkshood|5gp|1 minute|+2|Paralysis; Death from asphyxiation in 4 hours after a second failed CON check|Monkshood leaves and stems must be consumed, but it has a strong foul and bitter taste giving victims Advantage to realize they are being poisoned| |Monkshood|5gp|1 minute|+2|Paralysis; Death from asphyxiation in 4 hours after a second failed CON check|Monkshood leaves and stems must be consumed, but it has a strong foul and bitter taste giving victims Advantage to realize they are being poisoned|
-|Toadstools|10gp|10 minutes|-|Inflicts 1 point of poison damage per hour until 0 reached| toadstools|+|Toadstools|10gp|10 minutes|-|Inflicts 1 point of poison damage per hour until 0 reached|Toadstools|
  
 ===== Acids ===== ===== Acids =====
poisons.1581516021.txt.gz · Last modified: 2020/02/12 14:00 by andrew