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npc_equipment_guidelines [2019/12/21 20:10] davenpc_equipment_guidelines [2020/01/23 12:28] (current) dave
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 ====ARMOR CLASS==== ====ARMOR CLASS====
  
-Most NPC's get their AC from the actual armor worn+Most NPC's get their AC from the actual armor worn, see the armor table in the [[equipment|Equipment Book]] for details of exact AC.
- +
-  * AC 17:  Heavy Armor and Shield +
-  * AC 15:  Heavy Armorno shield +
-  * AC 14:  Light Armor and Shield +
-  * AC 12:  Light Armor OR Shield +
-  * AC 10:  No Armor+
  
 Exceptions:   Exceptions:  
-  * If the NPC is a "Leader", "Predator" or "Shaper" type, you may replace the AC from armor type with 10 plus the "Normal" modifier +  * If the NPC is a "Leader", "Predator", "Sniper" or "Shaper" type, you may replace the AC from armor type with 10 plus the "Normal" modifier to represent light armor plus DEX bonus.
-  * If the NPC is a "Sniper" type, you may replace the AC from armor type with 10 plus the "Strong" modifier.+
  
 ====WEAPON DAMAGE==== ====WEAPON DAMAGE====
npc_equipment_guidelines.1576959028.txt.gz · Last modified: 2019/12/21 20:10 by dave