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land_wights [2019/12/14 17:29] daveland_wights [2020/01/23 23:22] (current) dave
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   * Resistance: 13;   * Resistance: 13;
   * Mods: W-1, N+3/S+5   * Mods: W-1, N+3/S+5
- +  * Speed: 25' (may move through physical objects) 
-Speed: 30' (may move through physical objects) +  Morale: +3 
-Morale: +3 +  * Stealth +3, Perception +3 
- +  * Attack, Spiritual: +5; Damage: stun target for 1 round, 1d4 Wisdom Damage \\ 
-**Spiritual Attack:** +5, hit will stun target for 1 round, Wis save or take 1d4 Wisdom Damage +  Attack, Melee: Damage: 1d12 vs Spirits only\\ 
-**Frightening Visage:** normally invisible, can appear as an apparition, forcing a morale check to all mortals seeing it (1 time per battle). +  * Frightening Visage: normally invisible, can appear as an apparition, forcing a morale check to all mortals seeing it (1 time per turn). \\ 
-**Moving the Land:**  as active action can change 270 cubic feet of land at its home. +  * Moving the Land:  as active action can change 270 cubic feet of land at its home. \\ 
-**Standard Attack**-1, 1d12 damage (vs spirits only). +  * S+3, D+3, C+3, I+5,W+5,Ch+3
- +
-S+3, D+3, C+3, I+5,W+5,Ch+3+
  
 **GREATER LAND-WIGHT (7 HD Shaper)** **GREATER LAND-WIGHT (7 HD Shaper)**
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   * Resistance: 15;   * Resistance: 15;
   * Mods: W+1, N+5/S+9   * Mods: W+1, N+5/S+9
- +  * Speed 30' (may move through physical objects) 
-**Speed:** 30' (may move through physical objects) +  * Morale+5 
-**Morale:** +5 +  Stealth +5, Perception +5 
- +  * Attack, Spirtual: +9, Damage: stun target for 1 round, 2d4 Wisdom Damage \\ 
-**Spiritual Attack:** +9, hit will stun target for 1 round, Wis save or take 2d4 Wisdom Damage +  Attack, Melee: +1; Damage: 2d12 vs spirits only\\ 
-**Frightening Visage**: normally invisible, can appear as an apparition, forcing a morale check to all mortals seeing it (1 time per battle). +  * Frightening Visage: normally invisible, can appear as an apparition, forcing a morale check to all mortals seeing it (1 time per turn). \\ 
-**Moving the Land**:  as active action can change 270 cubic feet of land at its home. +  * Moving the Land:  as active action can change 270 cubic feet of land at its home. \\ 
-**Standard Attack** +1, 2d12 damage (vs. spirits only) +  * S+5, D+5, C+5, I+9,W+9,Ch+5\\
- +
-S+5, D+5, C+5, I+9,W+9,Ch+5+
  
 **ANCIENT LAND-WIGHT (12 HD Shaper)** **ANCIENT LAND-WIGHT (12 HD Shaper)**
-Disembodied Spirit: cannot attack or be attacked physically+  * Disembodied Spirit: cannot attack or be attacked physically
   * AC: 18   HD 12  HP 49   * AC: 18   HD 12  HP 49
   * Resistance: 18;   * Resistance: 18;
   * Mods: W+4, N+8/S+12   * Mods: W+4, N+8/S+12
- +  * Speed: 30' (may move through physical objects) 
-Speed: 30' (may move through physical objects) +  Morale: +8 
-Morale: +8 +  * Stealth +8,, Perception +8 
- +  * Attack, Spiritual: +12; Damage: stun target for 1 round, 3d4 Wisdom Damage \\ 
-**Spiritual Attack**: +12, hit will stun target for 1 round, Wis save or take 3d4 Wisdom Damage +  Attack, Melee: +4; Damage: 3d10+1 vs spirits only\\ 
-**Frightening Visage**: normally invisible, can appear as an apparition, forcing a morale check to all mortals seeing it (1 time per battle). +  * Frightening Visage: normally invisible, can appear as an apparition, forcing a morale check to all mortals seeing it (1 time per turn). \\ 
-**Moving the Land**:  as active action can change 270 cubic feet of land at its home. +  * Moving the Land:  as active action can change 270 cubic feet of land at its home. \\ 
-**Standard Attack**  +4, 3d10+1 damage (vs. spirits only) +  S+8, D+8, C+8, I+12,W+12,Ch+8
- +
-S+8, D+8, C+8, I+12,W+12,Ch+8+
  
  
  
land_wights.1576344540.txt.gz · Last modified: 2019/12/14 17:29 by dave