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jinn [2020/01/13 23:23] davejinn [2020/01/23 17:50] (current) dave
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   * Resistance: 10;    * Resistance: 10; 
   * Mods: W 0/N+4/S+6   * Mods: W 0/N+4/S+6
- 
   * Speed: 30'   * Speed: 30'
   * Morale: +0   * Morale: +0
   * Stealth +6, Perception +4   * Stealth +6, Perception +4
- +  * Attack, Melee:  +0   Damage:  1d10 piercing (bite/dagger);  
-  * Attack:  +0   Damage:  1d10;  +  * Attack from Stealth +6, Damage: 2d6 piercing  and [[conditions|poisoned]] for 1d6 rounds
-  * Attack from Stealth +6, 2d6 damage and [[conditions|poisoned]] for 1d6 rounds+
   * Lovers of Darkness: advantage to Stealth rolls and attacks made from Stealth when in less than daylight conditions   * Lovers of Darkness: advantage to Stealth rolls and attacks made from Stealth when in less than daylight conditions
   * Quick Hide: can attempt to "disappear" by Stealth from Combat as a quick action   * Quick Hide: can attempt to "disappear" by Stealth from Combat as a quick action
   * Immune to Non-magic weapons and natural attacks   * Immune to Non-magic weapons and natural attacks
   * Terrorizing Sound:  human NPC's must roll morale when hearing their terrifying hiss   * Terrorizing Sound:  human NPC's must roll morale when hearing their terrifying hiss
- +  * S+4, D+4, C+0, I+6,W+4,Ch+4
- +
-S+4, D+4, C+0, I+6,W+4,Ch+4+
  
  
Line 33: Line 29:
   * Resistance: 15;   * Resistance: 15;
   * Mods: W +1/N+5/S+8   * Mods: W +1/N+5/S+8
- 
   * Speed: 40'     * Speed: 40'  
   * Morale: +8   * Morale: +8
   * Stealth +1, Perception +5   * Stealth +1, Perception +5
- +  * Attack, Melee:  +8;  Damage:  2d10 piercing (bite/dagger)
-  * Attack:  +8 Damage:  2d10+
   * Immune:  non-magic weapons and natural attacks   * Immune:  non-magic weapons and natural attacks
   * Howl:  any human who hears to howl of the Dog Jinn, before seeing them must make a morale check.   * Howl:  any human who hears to howl of the Dog Jinn, before seeing them must make a morale check.
- +  * S+8, D+8, C+5, I+5,W+5,Ch+5
- +
-S+8, D+8, C+5, I+5,W+5,Ch+5+
  
 **INVISIBLE JINN (7 HD Sniper)** **INVISIBLE JINN (7 HD Sniper)**
Line 50: Line 42:
   * Resistance: 11;   * Resistance: 11;
   * Mods: W +1/N+5/S+9   * Mods: W +1/N+5/S+9
- 
   * Speed: 30', Fly: 60'     * Speed: 30', Fly: 60'  
   * Morale: +5   * Morale: +5
   * Stealth +5, Perception +9   * Stealth +5, Perception +9
-  * Attack:  +1 Damage:  2d10 +  * Attack, Melee:  +1 Damage:  2d10 slashing (scimitar) 
-  * Ranged Attack:  +9, Bow, 2d10 damage+  * Ranged Attack:  +9, Damage 2d10 piercing (bow)
   * Immune:  non-magic weapons and natural attacks   * Immune:  non-magic weapons and natural attacks
   * Invisible: Invisible Jinn cannot be seen at all without magical aid.   * Invisible: Invisible Jinn cannot be seen at all without magical aid.
- +  * S+1 D+9, C+1, I+5,W+9,Ch+5
- +
-S+1 D+9, C+1, I+5,W+9,Ch+5+
  
  
  
  
jinn.1578957792.txt.gz · Last modified: 2020/01/13 23:23 by dave