jinn
Differences
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jinn [2020/01/13 23:02] – created dave | jinn [2020/01/23 17:50] (current) – dave | ||
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* Resistance: 10; | * Resistance: 10; | ||
* Mods: W 0/N+4/S+6 | * Mods: W 0/N+4/S+6 | ||
- | |||
* Speed: 30' | * Speed: 30' | ||
* Morale: +0 | * Morale: +0 | ||
* Stealth +6, Perception +4 | * Stealth +6, Perception +4 | ||
- | + | | |
- | | + | * Attack from Stealth +6, Damage: |
- | * Attack from Stealth +6, 2d6 damage | + | |
* Lovers of Darkness: advantage to Stealth rolls and attacks made from Stealth when in less than daylight conditions | * Lovers of Darkness: advantage to Stealth rolls and attacks made from Stealth when in less than daylight conditions | ||
* Quick Hide: can attempt to " | * Quick Hide: can attempt to " | ||
* Immune to Non-magic weapons and natural attacks | * Immune to Non-magic weapons and natural attacks | ||
* Terrorizing Sound: | * Terrorizing Sound: | ||
- | + | * S+4, D+4, C+0, I+6, | |
- | + | ||
- | S+4, D+4, C+0, I+6, | + | |
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* Resistance: 15; | * Resistance: 15; | ||
* Mods: W +1/N+5/S+8 | * Mods: W +1/N+5/S+8 | ||
- | |||
* Speed: 40' | * Speed: 40' | ||
* Morale: +8 | * Morale: +8 | ||
* Stealth +1, Perception +5 | * Stealth +1, Perception +5 | ||
- | + | | |
- | | + | |
* Immune: | * Immune: | ||
* Howl: any human who hears to howl of the Dog Jinn, before seeing them must make a morale check. | * Howl: any human who hears to howl of the Dog Jinn, before seeing them must make a morale check. | ||
+ | * S+8, D+8, C+5, I+5, | ||
+ | **INVISIBLE JINN (7 HD Sniper)** | ||
- | S+8, D+8, C+5, I+5,W+5,Ch+5 | + | * AC: 15 HD 7 HP 229 |
+ | * Resistance: 11; | ||
+ | * Mods: W +1/N+5/S+9 | ||
+ | * Speed: 30', Fly: 60' | ||
+ | * Morale: +5 | ||
+ | * Stealth +5, Perception +9 | ||
+ | * Attack, Melee: | ||
+ | * Ranged Attack: | ||
+ | * Immune: | ||
+ | * Invisible: Invisible Jinn cannot be seen at all without magical aid. | ||
+ | * S+1 D+9, C+1, I+5,W+9,Ch+5 | ||
jinn.1578956567.txt.gz · Last modified: 2020/01/13 23:02 by dave