hench
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hench [2019/12/23 19:11] – andrew | hench [2020/02/25 19:48] (current) – imported rules from buying/selling/recruiting andrew | ||
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- | =====NPCs including | + | ====== Retainers and Henchmen |
+ | Because adventuring is hard work, often PCs will hire the brave, strong, and foolhardy to help them on their endeavors. These followers fall into two categories, Retainers and Henchmen. | ||
- | ==== Retainers ==== | + | All followers act on the initiative order of their patron PC. |
- | PCs are powerful leaders, and as such will acquire | + | Retainers |
- | Retainers | + | |
- | A PC can’t command more than their CHA retainers. | + | Henchmen on the other hand are NPCs with stats like that of a real PC, and they work to further the mission of the PC. They serve the goals and interests of their patron, and do not require payment. However, they must be recruited to serve the PC and their beliefs and goals must closely match that of the PC. Furthermore, |
- | ==== Henchmen ==== | ||
- | A PC may recruit a number of elite retainers known as " | ||
- | For example, A level 5 PC with CHA mod +1 attracts 1 hench (1 + 5 - 5 = 1). The same PC at level 9 could have 5 hench. Hench work for free and have superior morale and check modifiers, generally starting at 3HD or higher. | ||
- | Henchmen may be recruited by taking a week of downtime and spending 100gp per attempt. It requires a CHA check to draw 1D6 potential henchmen, and a second successful check to convince one or more of them to join as henchmen. If henchman abandoned, abused or mistreated, they immediately leave the service of the PC at the GM's discretion. | + | ===== Retainers |
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- | ==== Reknown | + | |
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- | PCs can garner renown, a rating of their infamy. The higher their renown, the more likely an NPC knows of a PC’s exploits. | + | |
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- | Renown | + | |
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- | The GM can choose to roll for an NPC’s familiarity, | + | |
- | If rolling, the GM rolls 1d20; the NPC knows the PC if equal or under their renown. If the GM thinks it likely or unlikely that an NPC would know the PC but still wishes to roll, they may do so at advantage (the NPC is more likely to know the PC, take the lower result) or disadvantage (the NPC is unlikely to know the PC). | + | |
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- | ----- | + | |
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- | ====== Design Notes ====== | + | |
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- | __Question 1:__ does anyone except for PC's use classes? | + | |
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- | //I believe that is the way I want to run it. Only PCs should be able to access the class features. At the very least, NPCs shouldn' | + | |
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- | __Question 2:__ Retainer " | + | |
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- | // | + | |
+ | PCs are powerful leaders, and as such will acquire NPCs in their service. | ||
+ | Retainers are controlled by the GM, but given orders by their PC commander. Retainers generally demand 10gp or more per HD per day for service under dangerous conditions and a fraction of that if serving in a less stressful capacity. | ||
- | __Question 3__: How do we handle maintenance? | + | A PC can’t command more than their Charisma score in retainers. |
+ | Retainers only advance in skill and power under certain circumstances. | ||
- | //Okay. My only suggestion would be to abstract time. I hope to use the concept of a " | + | ===== Henchmen ===== |
- | **Gary told me 40 years ago that time must be kept track of. I really want time to be important in a campaign, if money is important. | + | A PC may recruit a number |
- | //I 100% agree. Money and time are two of the biggest resources our heroes have! Perhaps " | + | Henchmen advance in skill and power just like PCs, except they may only do so by spending |
+ | As a general rule, a PC may have no more than one henchman at a time. PCs with an exceptional Charisma score and/or a high level may attempt to recruit more, but retaining the new and previous henchmen in the future will be at a Disadvantage. A PC may never have more extra henchmen at a time than the PC's CHA bonus. | ||
- | * //Does spending on upkeep give XP?// | + | ===== Recruiting ===== |
- | * ** The whole XP things is a separate can of worms that we haven' | + | |
- | * //Okay. We can come back to this. My call is that we give XP for spending on just about anything that alters the game world. Build a winery? Put up a statue? Go drinking with your buddies? Pay alms to the church to attract more people to the city? // | + | |
- | ----- | + | If players want to recruit Retainers or Henchmen, they must spend at least a week of time and money in town. During this time, they are doing their best to find able-bodied free men interested in work. |
+ | Retainers are all created from one of the retainer classes and are hired from the retainer deck. If players want to recruit Retainers, spend 1 week (and maintenance) looking. In Kingston, roll 2D6 adding the player' | ||
- | __Question 4:__ tie together | + | Henchmen may be recruited from the hench deck, in which case they usually start around 3rd level or so. Alternatively, |
- | * //I say we add a reputation system so that a PC has to have certain credentials to draw from a pile of higher-rank retainers.// | ||
- | **They have that Renown thing, and the Henchmen are based on level and CHA, we just have to clarify how it is applied.** | ||
- | | ||
- | ----- | ||
- | __Question 5:__ So where did we end up on hirelings and retainers? | + | ===== Sacking or Quitting ===== |
- | * Dave and Andrew create three hireling decks, each requiring a certain amount of reknown to draw from. | + | Hench may be dismissed |
- | * Hirelings are categorized as Laborers, Experts, Milita, or Adepts. | + | |
- | * The hirelings in each deck are hand crafted rather than generated procedurally. | + | |
- | * Although, we should agree on a format between | + | |
- | * Hirelings don't advance, but their equipment may be repaired or improved. | + | |
- | __Question 6:__ Where did we end up on HENCHMEN? | + | Retainers expect to work for one specific expedition. |
- | * Henchmen (hench) are unpaid, and have superior morale. They should almost always be controlled by the player of the character they serve. | + | {{ :hench.jpg? |
- | * I say we make henchmen using the same rules for PCs. | + | |
- | * We should allow them to be included in a PC's will as a replacement. | + | |
- | * Henchmen can improve in level based on XP they receive from gold that is won as part of their patron' | + | |
- | ----- |
hench.1577128302.txt.gz · Last modified: 2019/12/23 19:11 by andrew