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guardian_corpse [2019/12/14 19:01] – created daveguardian_corpse [2020/01/23 19:39] (current) dave
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 =====GUARDIAN CORPSE===== =====GUARDIAN CORPSE=====
  
-The simplest form of the Undead is the Guardian Corpse.  This is a corpse that has been animated by the implantation of a minor demonic spirit by evil magic. Depending on its state of decomposition, a Guardian Corpse might appear nearly alive, a rotting monstrosity or a walking skeleton. +The simplest form of the Undead is the Guardian Corpse.  This is a corpse that has been animated by the implantation of a minor demonic spirit by evil magic. Depending on its state of decomposition, a Guardian Corpse might appear nearly alive, a rotting monstrosity or a walking skeleton. Because they have no functional organs, moving on spiritual energy, they are immune to piercing attacks and must be literally hacked to pieces or bludgeoned to fragments.
  
 The Guardian Corpse is a slave to every command of its animator, and lacks initiative.  It is typically used to guard a place or as a member of an army of Evil bent on conquest or revenge.    Guardian Corpses never need check morale, but fight to the death or until some magic compels them not to. The Guardian Corpse is a slave to every command of its animator, and lacks initiative.  It is typically used to guard a place or as a member of an army of Evil bent on conquest or revenge.    Guardian Corpses never need check morale, but fight to the death or until some magic compels them not to.
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   * Resistance: 12;    * Resistance: 12; 
   * Mods: W-2/N+2/S+3   * Mods: W-2/N+2/S+3
- 
   * Speed: 30'   * Speed: 30'
   * Morale: XX   * Morale: XX
   * Stealth -2, Perception -2   * Stealth -2, Perception -2
- +  * Attack, Melee:  +2  Damage:  1d8 slashing (claws) 
-**Attack:**  +2   Damage:  1d8+  * Evil, Undead
   * Immune to Piercing Attacks   * Immune to Piercing Attacks
   * Immune to Charms, Sleep, Hypnosis, Poison   * Immune to Charms, Sleep, Hypnosis, Poison
   * Terror:  human NPC's must roll morale when encountering them   * Terror:  human NPC's must roll morale when encountering them
- +  * S+3, D-2, C+3, I-2,W+2,Ch+2
-S+3, D-2, C+3, I-2,W+2,Ch+2+
  
 **REGULAR  GUARDIAN CORPSE  (3 HD Brute)** **REGULAR  GUARDIAN CORPSE  (3 HD Brute)**
  
-AC: 13  HD 3 HP 13    +  * AC: 13  HD 3 HP 13    
-Resistance: 13;  +  Resistance: 13;  
-Mods: W-1/N+3/S+5 +  Mods: W-1/N+3/S+5 
- +  Speed: 30' 
-Speed: 30' +  Morale: XX 
-Morale: XX +  Stealth -1, Perception -1 
-Stealth -1, Perception -1 +  Attack, Melee:  +3  Damage:  1d12 slashing (claws) 
- +  * Evil, Undead 
-Attack:  +3   Damage:  1d12 +  * Immune to Piercing Attacks 
-Immune to Piercing Attacks +  Immune to Charms, Sleep, Hypnosis, Poison 
-Immune to Charms, Sleep, Hypnosis, Poison +  Terror:  human NPC's must roll morale when encountering them 
-Terror:  human NPC's must roll morale when encountering them +  S+5, D-1, C+5, I-1,W+3,Ch+3
- +
-S+5, D-1, C+5, I-1,W+3,Ch+3+
  
 **GREATER GUARDIAN CORPSE (5 HD Brute)** **GREATER GUARDIAN CORPSE (5 HD Brute)**
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   * Resistance: 14;    * Resistance: 14; 
   * Mods: W 0/N+4/S+7   * Mods: W 0/N+4/S+7
- 
   * Speed: 30'   * Speed: 30'
   * Morale: XX   * Morale: XX
   * Stealth 0 Perception 0   * Stealth 0 Perception 0
- +  * Attack, Melee:  +4  Damage:  2d10 slashing (claws) 
-**Attack**:  +4   Damage:  2d10+  * Evil, Undead
   * Immune to Piercing Attacks   * Immune to Piercing Attacks
   * Immune to Charms, Sleep, Hypnosis, Poison   * Immune to Charms, Sleep, Hypnosis, Poison
   * Terror:  human NPC's must roll morale when encountering them   * Terror:  human NPC's must roll morale when encountering them
- +  * S+7, D 0, C+7, I 0,W+4,Ch+4
-S+7, D 0, C+7, I 0,W+4,Ch+4+
guardian_corpse.1576350093.txt.gz · Last modified: 2019/12/14 19:01 by dave