User Tools

Site Tools


ghosts

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
ghosts [2020/01/20 20:35] daveghosts [2020/01/24 00:41] (current) dave
Line 1: Line 1:
 =====GHOSTS, COMMON===== =====GHOSTS, COMMON=====
  
-Common Ghosts are the Spirits of the Dead who resist moving out of the world and remain in the region of Spirit World close to their former earthly homes.  Common ghosts are completely powerless out of doors in the day time.+Common Ghosts are the Spirits of the Dead who resist moving out of the world and remain in the region of Spirit World close to their former earthly homes.  Common ghosts are completely powerless out of doors in the day time.  Ghosts will spiritually attack non-zealots in preference to any zealots presence.
  
 __Haunt:__  a haunt is usually motivated by sadness and grief and haunts its former home or the site of its death, it will attack humans in order to scare them away, leaving them confused and creeped out.  Haunts always remain invisible to normal eyes. __Haunt:__  a haunt is usually motivated by sadness and grief and haunts its former home or the site of its death, it will attack humans in order to scare them away, leaving them confused and creeped out.  Haunts always remain invisible to normal eyes.
Line 17: Line 17:
   * AC: 9; HD 2 HP 9   * AC: 9; HD 2 HP 9
   * Resistance: 9;    * Resistance: 9; 
-  * Mods: W -1/N+3/S+4 +  * Mods: W -1/N+3/S+4 
   * Speed: 25' (can move through physical objects)   * Speed: 25' (can move through physical objects)
   * Morale: -1   * Morale: -1
   * Stealth +4, Perception +3   * Stealth +4, Perception +3
- +  * Attack, Melee:  -1 Damage:  1d10;  (vs Spirits Only)
-  * Attack:  -1  Damage:  1d10;  (vs Spirits Only)+
   * Attack from Stealth:  +4, 1d10+2 (vs Spirits only)   * Attack from Stealth:  +4, 1d10+2 (vs Spirits only)
-  * Spiritual Attack:  +4, hit will provoke morale check 1d4 Intelligence Damage.+  * Attack, Spiritual:  +4 vs Int; Damage: morale check 1d4 Intelligence Damage.
   * Invisible:  cannot be seen in the Mundane World normally     * Invisible:  cannot be seen in the Mundane World normally  
   * Sometimes Evil   * Sometimes Evil
- +  * Prefers to target non-zealots over zealots 
-S+3, D+3 C-1, I+4 ,W+3,Ch+3+  S+3, D+3 C-1, I+4 ,W+3,Ch+3
  
  
Line 38: Line 36:
   * Resistance: 10;   * Resistance: 10;
   * Mods: W 0, N+4/S+6   * Mods: W 0, N+4/S+6
- 
   * Speed: 25' (may move through physical objects)   * Speed: 25' (may move through physical objects)
   * Morale: 0   * Morale: 0
   * Stealth +4 Perception +6   * Stealth +4 Perception +6
- +  Attack, Spiritual: +6 vs Wis; Damage: stun target for 1 round, 1d4 Wisdom Damage.   
-  * Spiritual Attack: +6, hit will stun target for 1 round, 1d4 Wisdom Damage.   +  * Attack, Melee: -1; Damage: 2d6 damage (vs. spirits only) 
-  * Standard Attack -12d6 damage (vs. spirits only) +  * Attack, Ranged:  +6; Damage 2d6 bludgeoning (hurled object), range 50’
-  * Hurled Object:  +62d6 damage, range 50’+
   * Invisible:  cannot be seen in the Mundane World normally   * Invisible:  cannot be seen in the Mundane World normally
   * Sometimes Evil   * Sometimes Evil
- +  * Prefers to target non-zealots over zealots 
-S 0, D+6, C 0, I+4,W+6,Ch+4+  S 0, D+6, C 0, I+4,W+6,Ch+4
  
  
Line 58: Line 54:
   * Resistance: 11; vs Magic 18    * Resistance: 11; vs Magic 18 
   * Mods: W +1/N+5/S+8   * Mods: W +1/N+5/S+8
- 
   * Speed: 25' (can move through physical objects)   * Speed: 25' (can move through physical objects)
   * Morale: +1   * Morale: +1
   * Stealth +5, Perception +5   * Stealth +5, Perception +5
- +  * Attack, Melee:  +1 Damage:  2d10;  (vs Spirits Only) 
-  * Attack:  +1  Damage:  2d10;  (vs Spirits Only) +  * Attack, Spiritual:  +8 vs Int; Damage: morale check 2d4 Intelligence Damage.
-  * Spiritual Attack:  +8, hit will provoke morale check,  2d4 Intelligence Damage.+
   * Spell Attack:  +8     * Spell Attack:  +8  
   * Sometimes Evil   * Sometimes Evil
   * Adept: can cast Induce Terror and Charm once per turn.   * Adept: can cast Induce Terror and Charm once per turn.
   * Invisible:  cannot be seen in the Mundane World normally, unless it chooses to be seen as a shadowy, translucent figure.   * Invisible:  cannot be seen in the Mundane World normally, unless it chooses to be seen as a shadowy, translucent figure.
- +  * Prefers to target non-zealots over zealots 
-S+1, D+3 C+1, I+8 ,W+3,Ch+8+  S+1, D+3 C+1, I+8 ,W+3,Ch+8
  
  
Line 78: Line 72:
   * Resistance: 16;    * Resistance: 16; 
   * Mods: W +2/N+6/S+10   * Mods: W +2/N+6/S+10
- 
   * Speed: 25' (can move through physical objects)   * Speed: 25' (can move through physical objects)
   * Morale: +10   * Morale: +10
   * Stealth +2, Perception +2   * Stealth +2, Perception +2
- +  * Attack, Melee:  +6;   Damage:  3d8 (vs Spirits Only) 
-  * Attack:  +6  Damage:  3d8 (vs Spirits Only) +  * Attack, Spiritual: +10 vs Cha; Damage: 3d4 Charisma Damage.
-  * Spiritual Attack: +103d4 Charisma Damage.+
   * Invisible:  cannot be seen in the Mundane World normally, unless it chooses to be seen as a shadowy, translucent figure   * Invisible:  cannot be seen in the Mundane World normally, unless it chooses to be seen as a shadowy, translucent figure
   * Evil   * Evil
- +  * Prefers to target non-zealots over zealots 
-S+10, D +2, C+10, I +2,W+6,Ch+6+  S+10, D +2, C+10, I +2,W+6,Ch+6
  
ghosts.1579552502.txt.gz · Last modified: 2020/01/20 20:35 by dave