ghosts
Differences
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ghosts [2019/12/17 13:46] – created dave | ghosts [2020/01/24 00:41] (current) – dave | ||
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=====GHOSTS, | =====GHOSTS, | ||
- | Common Ghosts are the Spirits of the Dead who resist moving out of the world and remain in the region of Spirit World close to their former earthly homes. | + | Common Ghosts are the Spirits of the Dead who resist moving out of the world and remain in the region of Spirit World close to their former earthly homes. Common ghosts are completely powerless out of doors in the day time. Ghosts will spiritually attack non-zealots in preference to any zealots presence. |
__Haunt: | __Haunt: | ||
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* AC: 9; HD 2 HP 9 | * AC: 9; HD 2 HP 9 | ||
* Resistance: 9; | * Resistance: 9; | ||
- | * Mods: W -1/N+3/S+4 | + | * Mods: W -1/N+3/S+4 |
- | + | * Speed: | |
- | * Speed: | + | |
* Morale: -1 | * Morale: -1 | ||
* Stealth +4, Perception +3 | * Stealth +4, Perception +3 | ||
- | + | | |
- | | + | |
* Attack from Stealth: | * Attack from Stealth: | ||
- | * Spiritual | + | * Attack, |
* Invisible: | * Invisible: | ||
* Sometimes Evil | * Sometimes Evil | ||
- | + | * Prefers to target non-zealots over zealots | |
- | S+3, D+3 C-1, I+4 ,W+3,Ch+3 | + | |
Line 38: | Line 36: | ||
* Resistance: 10; | * Resistance: 10; | ||
* Mods: W 0, N+4/S+6 | * Mods: W 0, N+4/S+6 | ||
- | + | | |
- | | + | |
* Morale: 0 | * Morale: 0 | ||
* Stealth +4 Perception +6 | * Stealth +4 Perception +6 | ||
- | + | | |
- | | + | * Attack, Melee: |
- | * Standard | + | * Attack, Ranged: +6; Damage |
- | * Hurled Object: +6, 2d6 damage, range 50’ | + | |
* Invisible: | * Invisible: | ||
* Sometimes Evil | * Sometimes Evil | ||
- | + | * Prefers to target non-zealots over zealots | |
- | S 0, D+6, C 0, I+4, | + | |
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* Resistance: 11; vs Magic 18 | * Resistance: 11; vs Magic 18 | ||
* Mods: W +1/N+5/S+8 | * Mods: W +1/N+5/S+8 | ||
- | + | | |
- | | + | |
* Morale: +1 | * Morale: +1 | ||
* Stealth +5, Perception +5 | * Stealth +5, Perception +5 | ||
- | + | | |
- | | + | * Attack, Spiritual: +8 vs Int; Damage: |
- | * Spiritual | + | |
* Spell Attack: | * Spell Attack: | ||
* Sometimes Evil | * Sometimes Evil | ||
- | * Adept: can cast Induce Terror and Charm once per fight. | + | * Adept: can cast Induce Terror and Charm once per turn. |
* Invisible: | * Invisible: | ||
- | + | * Prefers to target non-zealots over zealots | |
- | S+1, D+3 C+1, I+8 ,W+3,Ch+8 | + | |
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* Resistance: 16; | * Resistance: 16; | ||
* Mods: W +2/N+6/S+10 | * Mods: W +2/N+6/S+10 | ||
- | + | | |
- | | + | |
* Morale: +10 | * Morale: +10 | ||
* Stealth +2, Perception +2 | * Stealth +2, Perception +2 | ||
- | + | | |
- | | + | * Attack, |
- | * Spiritual | + | |
* Invisible: | * Invisible: | ||
* Evil | * Evil | ||
- | + | * Prefers to target non-zealots over zealots | |
- | S+10, D +2, C+10, I +2,W+6,Ch+6 | + | |
ghosts.1576590370.txt.gz · Last modified: 2019/12/17 13:46 by dave