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conditions [2020/01/03 21:57] – [Confused] andrewconditions [2020/03/12 15:10] (current) – [Drained] andrew
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 ===== Addled ===== ===== Addled =====
  
-The character’s thinking is damaged by drink, disease, magic, or brain trauma. The character has disadvantage on any Intelligence checks including Arcane magic spell checks. Addled spellcasters may not cast or maintain spells it effects that require concentration.+The character’s thinking is damaged by drink, disease, magic, or brain trauma. The character has disadvantage on any Intelligence checks including Arcane magic spell checks. Addled spellcasters may not cast or maintain spells or effects that require [[concentration]].
  
 ===== Armless ===== ===== Armless =====
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 |12 |Try to flee| |12 |Try to flee|
  
-Confused spellcasters lose concentration. +Confused spellcasters lose [[concentration]]
  
  
 ===== Cursed ===== ===== Cursed =====
  
-A cursed character finds they have awful luck doing things. They make all skill checks and attack rolls at disadvantage, and their armor class is lowered by two. A curse might last for one round to a lifetime, but typically this condition only lasts for the duration of one fight.   +A cursed character finds they have awful luck doing things. They make all skill checks and attack rolls at disadvantage, and any roll of a 1-3 acts as a [[core mechanic|critical failure]]. A curse might last for one round to a lifetime, but typically this condition only lasts for the duration of one fight.  
-===== Dazed ===== +
- +
-A dazed character takes no actions, but suffers no further penalties. Unless mentioned otherwise, this +
-effect lasts one round. A dazed spellcaster must make a concentration check to maintain any spells or effects they are concentrating on.+
  
 ===== Deafened ===== ===== Deafened =====
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 A drained character suffers a -1 penalty to all checks and attacks. A character can be drained several times, each time increasing the penalty to checks and attacks. The duration could be anywhere from one round to permanent. Unless mentioned otherwise, this effect lasts for one minute or one fight whichever is longer. A drained character suffers a -1 penalty to all checks and attacks. A character can be drained several times, each time increasing the penalty to checks and attacks. The duration could be anywhere from one round to permanent. Unless mentioned otherwise, this effect lasts for one minute or one fight whichever is longer.
  
 +===== Enucleated =====
 +
 +A character that loses an eye or sight in one eye is Enucleated. A character with this condition suffers a -2 penalty to any missile attacks they make. A character that has this condition, and suffers this same condition again is instead [[conditions#blinded|blinded]] as they lose their other eye.
 +===== Encumbered =====
 +
 +Items and weight are tracked in terms of
 +load. Each item the size of a human head or 5
 +lbs is considered 1 load. PCs are able to carry
 +load equal to their Strength score without issue.
 +A character carrying a load over their Strength score causes them to be
 +encumbered. 
 +
 +Encumbered characters reduce their speed by 5’
 +every point of load over their Strength, and forces
 +disadvantage on all checks.
 ===== Entangled ===== ===== Entangled =====
  
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 A fascinated character is entranced by an effect, often a supernatural one. He will not act as long as A fascinated character is entranced by an effect, often a supernatural one. He will not act as long as
 the effect lasts. If he is threatened, the character is permitted an appropriate check to break the effect lasts. If he is threatened, the character is permitted an appropriate check to break
-free. A fascinated spellcaster automatically loses any spells or effects that require concentration.+free. A fascinated spellcaster automatically loses any spells or effects that require [[concentration]].
  
 ===== Frightened ===== ===== Frightened =====
  
-A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight. The creature can’t willingly move closer to the source of its fear. A frightened spellcaster must make a concentration check or lose any spells or effects that require concentration. +A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight. The creature can’t willingly move closer to the source of its fear. A frightened spellcaster must make a concentration check or lose any spells or effects that require [[concentration]]
  
 ===== Grappled ===== ===== Grappled =====
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 ===== Invisible ===== ===== Invisible =====
  
-An invisible creature is impossible to see without the aid of magic or a Special sense. For the purpose of Hiding, the creature is heavily obscured. The creature’s location can be detected by any noise it makes or any tracks it leaves. +An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of Hiding, the creature is heavily obscured. The creature’s location can be detected by any noise it makes or any tracks it leaves. Attack rolls against the creature have disadvantage, and the creature’s Attack rolls have advantage.
-Attack rolls against the creature have disadvantage, and the creature’s Attack rolls have advantage.+
  
  
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 Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage. Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage.
 The creature has disadvantage on Dexterity checks. The creature has disadvantage on Dexterity checks.
 +
 +=====Routed=====
 +The creature has failed a morale check.  It must flee at maximum speed away from the battle, by the safest possible route.  If unable to escape, the creature becomes Frightened.
  
 ===== Scarred ===== ===== Scarred =====
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-===== Sickened ===== 
- 
-The character has caught a disease, or is fighting off some other sort of ailment. He can only take a Move, Quick, or Active action each turn until this condition is healed. 
  
 ===== Slowed ===== ===== Slowed =====
  
-A slowed creature moves at half speed and may only.  It takes a -2 penalty to AC and Dexterity based checks, and it can't use [[actions|Quick actions]]. Regardless of the creature'Abilities or Magic Items, it can't make more than one melee or ranged Attack during its turn.+A slowed creature moves at half speed.  It takes a -2 penalty to AC and Dexterity based checks, and it can't use [[actions|Quick actions]]. Regardless of the creature'abilities or magic items, it can't make more than one attack of any type during the round.  Unless mentioned otherwise, this effect lasts one round.
  
 ===== Staggered ===== ===== Staggered =====
  
-The character can only use their Active action, losing both their Move and Quick actions in the turn.   Unless mentioned otherwise, this effect lasts one round. Spellcasters who are Staggered must make a  check to maintain [[concentration]] on a spell or effect. +The character can only use their Active action, losing both their Move and Quick actions in the round.   Unless mentioned otherwise, this effect lasts one round. Spellcasters who are Staggered must make a check to maintain [[concentration]] on a spell or effect. 
  
  
conditions.1578088632.txt.gz · Last modified: 2020/01/03 21:57 by andrew