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bandits [2019/12/23 14:41] davebandits [2020/01/23 12:27] (current) dave
Line 11: Line 11:
   * Mods: W-2/N+2/S+3   * Mods: W-2/N+2/S+3
   * Speed: 30':   * Speed: 30':
-  * Morale: -2; cowardly+  * Morale: -2
   * Stealth +3, Perception +3   * Stealth +3, Perception +3
-  * Attack, Ranged:  +3  Damage:  1d12(war bow; double if target unaware)  +  * Attack, Melee: -2; Damage: 1d6 slashing (hatchet) 
-  * Attack, Melee: -2, Damage: 1d6 (hatchet) +  * Attack, Ranged:  +3  Damage:  1d12  piercing (war bow; double if target unaware)  
- +  * S-2, D+3 C-2, I+2,W+3,Ch+2
-S-2, D+3 C-2, I+2,W+3,Ch+2+
  
 **BRIGAND--Class C (2 HD Sniper)** **BRIGAND--Class C (2 HD Sniper)**
-  * AC: 13 (leather +1 Dex)   HD 2  HP 9  +  * AC: 13 (leather)   HD 2  HP 9  
   * Resistance: 9;    * Resistance: 9; 
   * Mods: W-1/N+3/S+4   * Mods: W-1/N+3/S+4
Line 25: Line 24:
   * Morale: -1; cowardly   * Morale: -1; cowardly
   * Stealth +4, Perception +4   * Stealth +4, Perception +4
-  * Attack, Ranged:  +4  Damage:  1d12(war bow; double if target unaware)  +  * Attack, Melee: -1; Damage: 1d6 slashing (hatchet) 
-  * Attack, Melee: -1, Damage: 1d6 (hatchet) +  * Attack, Ranged:  +4  Damage:  1d12 piercing (war bow; double if target unaware)  
- +  * S-1, D+5 C-1, I+3,W+5,Ch+2
-S-1, D+5 C-1, I+3,W+5,Ch+2+
  
  
 **BRIGAND--Class B (3 HD Sniper)** **BRIGAND--Class B (3 HD Sniper)**
-  * AC: 13 (leather +1 dex)  HD 3  HP 13  +  * AC: 13 (leather)  HD 3  HP 13  
   * Resistance: 9;    * Resistance: 9; 
   * Mods: W-1/N+3/S+5   * Mods: W-1/N+3/S+5
Line 38: Line 36:
   * Morale: -1; cowardly   * Morale: -1; cowardly
   * Stealth +5, Perception +5   * Stealth +5, Perception +5
-  * Attack, Ranged:  +5,   Damage:  1d12(war bow; double if target unaware)  +  * Attack, Melee: -1; Damage: 1d6 slashing (hatchet) 
-  * Attack, Melee: -1, Damage: 1d6 (hatchet) +  * Attack, Ranged:  +5;    Damage:  1d12 piercing (war bow; double if target unaware)  
- +  * S-1, D+5 C-1, I+3,W+5,Ch+2
-S-1, D+5 C-1, I+3,W+5,Ch+2+
  
 ====BANDITS==== ====BANDITS====
Line 54: Line 51:
   * Morale: +3   * Morale: +3
   * Stealth -2, Perception -2   * Stealth -2, Perception -2
-  * Attack, Melee:  +2;   Damage:  1d8 (big club, staff or short spear in hands)+  * Attack, Melee:  +2;   Damage:  1d8 bludgeoning or piercing (big club or short spear
 +  * Attack, Ranged: +2; Damage: 1d6 slashing (thrown hatchet
   * Knock down: if bandit rolls 7+ damage, target knocked prone.   * Knock down: if bandit rolls 7+ damage, target knocked prone.
-  * Attack, Ranged: +2; Damage: 1d6 (thrown hatchet)  +  * S+3, D-2, C+3, I-2,W+2,Ch+2
- +
-S+3, D-2, C+3, I-2,W+2,Ch+2+
  
  
Line 69: Line 65:
   * Morale: +4   * Morale: +4
   * Stealth -1, Perception -1   * Stealth -1, Perception -1
-  * Attack, Melee:  +3;   Damage:  1d8 (big club, staff or short spear in 2 hands)+  * Attack, Melee:  +3;   Damage:  1d8 bludgeoning or piercing (big club, staff or short spear in 2 hands
 +  * Attack, Ranged: +3; Damage: 1d6 (thrown hatchet
   * Knock down: if bandit rolls 7+ damage, target knocked down.   * Knock down: if bandit rolls 7+ damage, target knocked down.
-  * Attack, Ranged: +3; Damage: 1d6 (thrown hatchet)  +  * S+4, D-1, C+4, I-1,W+3,Ch+3
- +
-S+4, D-1, C+4, I-1,W+3,Ch+3+
  
 **BANDIT--CLASS B (3 HD Brute)** **BANDIT--CLASS B (3 HD Brute)**
Line 83: Line 78:
   * Morale: 15   * Morale: 15
   * Stealth -1, Perception -1   * Stealth -1, Perception -1
-  * Attack, Melee:  +3;   Damage:  1d10 (arming sword or war axe)+  * Attack, Melee:  +3;   Damage:  1d10 slashing (arming sword or war axe
 +  * Attack, Ranged:  +3;  Damage:  1d10  slashing (thrown Frank Axe
   * Knock down: if bandit rolls 7+ damage, target knocked prone   * Knock down: if bandit rolls 7+ damage, target knocked prone
-  * Attack, Ranged:  +3;  Damage:  1d10 (thrown Frank Axe)  +  * S+5, D-1, C+5, I-1,W+3,Ch+3
- +
-S+5, D-1, C+5, I-1,W+3,Ch+3+
  
 ====RUSTLERS==== ====RUSTLERS====
Line 100: Line 94:
   * Morale: -2   * Morale: -2
   * Stealth +3, Perception +2   * Stealth +3, Perception +2
-  * Attack, Melee:  -2;   Damage:  1d6 (club, hatchet or dagger+  * Attack, Melee:  -2;   Damage:  1d6 bludgeoning or slashing (club or hatchet
-  * Attack, Ranged: +2; Damage: 1d8 (hunting bow) +  * Attack, Ranged: +2; Damage: 1d8 piercing (hunting bow) 
   * Burst of Speed: if rustler makes a double move, adds 10' to the total   * Burst of Speed: if rustler makes a double move, adds 10' to the total
   * Animal Handling:  +3 to get farm animals to move in desired direction, can apply stealth to horse   * Animal Handling:  +3 to get farm animals to move in desired direction, can apply stealth to horse
- +  * S+2, D+2, C-2, I+3,W+2,Ch+2
-S+2, D+2, C-2, I+3,W+2,Ch+2+
  
  
Line 116: Line 109:
   * Morale: -1   * Morale: -1
   * Stealth +4, Perception +3   * Stealth +4, Perception +3
-  * Attack, Melee:  -1;   Damage:  1d6 (club, hatchet or dagger)+  * Attack, Melee:  -1;   Damage:  1d6 bludgeoning or slashing (club or hatchet)
   * Attack, Ranged: +3; Damage: 1d8 (hunting bow)    * Attack, Ranged: +3; Damage: 1d8 (hunting bow) 
   * Burst of Speed: if rustler makes a double move, adds 10' to the total   * Burst of Speed: if rustler makes a double move, adds 10' to the total
   * Animal Handling:  +4 to get farm animals to move in desired direction, can apply stealth to horse   * Animal Handling:  +4 to get farm animals to move in desired direction, can apply stealth to horse
- +  * S+3, D+3, C-3, I+4,W+3,Ch+3
-S+3, D+3, C-3, I+4,W+3,Ch+3+
  
 **RUSTLER--Class B (3 HD Predator)** **RUSTLER--Class B (3 HD Predator)**
Line 131: Line 123:
   * Morale: -1   * Morale: -1
   * Stealth +5, Perception +3   * Stealth +5, Perception +3
-  * Attack, Melee:  -1;   Damage:  1d6 (club, hatchet or dagger+  * Attack, Melee:  -1;   Damage:  1d6 bludgeoning or slashing (club or hatchet
-  * Attack, Ranged: +3; Damage: 1d8 (hunting bow) +  * Attack, Ranged: +3; Damage: 1d8 piercing (hunting bow) 
   * Burst of Speed: if rustler makes a double move, adds 10' to the total   * Burst of Speed: if rustler makes a double move, adds 10' to the total
   * Animal Handling:  +5 to get farm animals to move in desired direction, can apply stealth to horse   * Animal Handling:  +5 to get farm animals to move in desired direction, can apply stealth to horse
- +  * S+3, D+3, C-3, I+5,W+3,Ch+3
-S+3, D+3, C-3, I+5,W+3,Ch+3+
  
  
bandits.1577112062.txt.gz · Last modified: 2019/12/23 14:41 by dave