bandits
Differences
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bandits [2019/12/23 13:24] – [BANDITS] andrew | bandits [2020/01/23 12:27] (current) – dave | ||
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* Mods: W-2/N+2/S+3 | * Mods: W-2/N+2/S+3 | ||
* Speed: 30': | * Speed: 30': | ||
- | * Morale: -2; cowardly | + | * Morale: -2 |
* Stealth +3, Perception +3 | * Stealth +3, Perception +3 | ||
- | * Attack, Ranged: | + | |
- | * Attack, Melee: -2, Damage: 1d6 (hatchet) | + | |
- | + | * S-2, D+3 C-2, I+2, | |
- | S-2, D+3 C-2, I+2, | + | |
**BRIGAND--Class C (2 HD Sniper)** | **BRIGAND--Class C (2 HD Sniper)** | ||
- | * AC: 13 (leather | + | * AC: 13 (leather) |
* Resistance: 9; | * Resistance: 9; | ||
* Mods: W-1/N+3/S+4 | * Mods: W-1/N+3/S+4 | ||
Line 25: | Line 24: | ||
* Morale: -1; cowardly | * Morale: -1; cowardly | ||
* Stealth +4, Perception +4 | * Stealth +4, Perception +4 | ||
- | * Attack, Ranged: | + | |
- | * Attack, Melee: -1, Damage: 1d6 (hatchet) | + | |
- | + | * S-1, D+5 C-1, I+3, | |
- | S-1, D+5 C-1, I+3, | + | |
**BRIGAND--Class B (3 HD Sniper)** | **BRIGAND--Class B (3 HD Sniper)** | ||
- | * AC: 13 (leather | + | * AC: 13 (leather) |
* Resistance: 9; | * Resistance: 9; | ||
* Mods: W-1/N+3/S+5 | * Mods: W-1/N+3/S+5 | ||
Line 38: | Line 36: | ||
* Morale: -1; cowardly | * Morale: -1; cowardly | ||
* Stealth +5, Perception +5 | * Stealth +5, Perception +5 | ||
- | * Attack, Ranged: | + | |
- | * Attack, Melee: -1, Damage: 1d6 (hatchet) | + | |
- | + | * S-1, D+5 C-1, I+3, | |
- | S-1, D+5 C-1, I+3, | + | |
====BANDITS==== | ====BANDITS==== | ||
Line 54: | Line 51: | ||
* Morale: +3 | * Morale: +3 | ||
* Stealth -2, Perception -2 | * Stealth -2, Perception -2 | ||
- | * Attack, Melee: | + | * Attack, Melee: |
+ | * Attack, Ranged: +2; Damage: 1d6 slashing (thrown hatchet) | ||
* Knock down: if bandit rolls 7+ damage, target knocked prone. | * Knock down: if bandit rolls 7+ damage, target knocked prone. | ||
- | * Attack, Ranged: +2; Damage: 1d6 (thrown hatchet) | + | * S+3, D-2, C+3, I-2, |
- | + | ||
- | S+3, D-2, C+3, I-2, | + | |
Line 69: | Line 65: | ||
* Morale: +4 | * Morale: +4 | ||
* Stealth -1, Perception -1 | * Stealth -1, Perception -1 | ||
- | * Attack, Melee: | + | * Attack, Melee: |
+ | * Attack, Ranged: +3; Damage: 1d6 (thrown hatchet) | ||
* Knock down: if bandit rolls 7+ damage, target knocked down. | * Knock down: if bandit rolls 7+ damage, target knocked down. | ||
- | * Attack, Ranged: +3; Damage: 1d6 (thrown hatchet) | + | * S+4, D-1, C+4, I-1, |
- | + | ||
- | S+4, D-1, C+4, I-1, | + | |
**BANDIT--CLASS B (3 HD Brute)** | **BANDIT--CLASS B (3 HD Brute)** | ||
Line 83: | Line 78: | ||
* Morale: 15 | * Morale: 15 | ||
* Stealth -1, Perception -1 | * Stealth -1, Perception -1 | ||
- | * Attack, Melee: | + | * Attack, Melee: |
+ | * Attack, Ranged: | ||
* Knock down: if bandit rolls 7+ damage, target knocked prone | * Knock down: if bandit rolls 7+ damage, target knocked prone | ||
- | * Attack, Ranged: | + | |
+ | |||
+ | ====RUSTLERS==== | ||
+ | Rustlers, Raiders or Cattle-thieves (or pig-forkers) specialize in sneaking up to farms and ranches and stealing the horses, cattle, sheep or pigs and running off. Sometimes they go on riding horses, sometimes on foot, they try to avoid fighting, but aren't above killing or kidnapping shepherd boys. The worst, just the worst. | ||
+ | |||
+ | **RUSTLER--Class D (1 HD Predator)** | ||
+ | |||
+ | * AC: 14 (leather and shield) | ||
+ | * Resistance: 8; | ||
+ | * Mods: W-2/ | ||
+ | * Speed: 30', 60' on riding [[horses|horse]] | ||
+ | * Morale: -2 | ||
+ | * Stealth +3, Perception +2 | ||
+ | * Attack, Melee: | ||
+ | | ||
+ | * Burst of Speed: if rustler makes a double move, adds 10' to the total | ||
+ | * Animal Handling: +3 to get farm animals to move in desired direction, can apply stealth to horse | ||
+ | * S+2, D+2, C-2, I+3, | ||
+ | |||
+ | |||
+ | **RUSTLER--Class C (2 HD Predator)** | ||
+ | |||
+ | * AC: 14 (leather and shield) | ||
+ | * Resistance: 9; | ||
+ | * Mods: W-1/ | ||
+ | * Speed: 30', 60' on riding [[horses|horse]] | ||
+ | * Morale: -1 | ||
+ | * Stealth +4, Perception +3 | ||
+ | * Attack, Melee: | ||
+ | * Attack, Ranged: +3; Damage: 1d8 (hunting bow) | ||
+ | * Burst of Speed: if rustler makes a double move, adds 10' to the total | ||
+ | * Animal Handling: | ||
+ | * S+3, D+3, C-3, I+4, | ||
+ | |||
+ | **RUSTLER--Class B (3 HD Predator)** | ||
+ | |||
+ | * AC: 14 (leather and shield) | ||
+ | * Resistance: 9; | ||
+ | * Mods: W-1/ | ||
+ | * Speed: 30', 60' on riding [[horses|horse]] | ||
+ | * Morale: -1 | ||
+ | * Stealth +5, Perception +3 | ||
+ | * Attack, Melee: | ||
+ | * Attack, Ranged: +3; Damage: 1d8 piercing (hunting bow) | ||
+ | * Burst of Speed: if rustler makes a double move, adds 10' to the total | ||
+ | * Animal Handling: | ||
+ | * S+3, D+3, C-3, I+5, | ||
- | S+5, D-1, C+5, I-1, | ||
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bandits.1577107478.txt.gz · Last modified: 2019/12/23 13:24 by andrew