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CIAT Kiosks

A list of local hirelings who will travel to Bastard Station for work.

Squads

The Awesome Squad (Cost: 2)
Three ex-security guards looking to get rich being lazy
Agility: D6, Smarts: D6, Spirit: D4, Strength: D4, Vigor: D6; Hinderance: Yellow
Fighting D4, Shooting D6; Bolt Rifle, kevlar jacket, fighting knife, radio, one concussion grenade each

The Roughriders (Cost: 3)
Three cowboys unused to life in space
Agility: D4, Smarts: D4, Spirit: D6, Strength: D6, Vigor: D6; Hinderance: Space Sickness
Fighting D6, Shooting D4; Flak jacket and helmet, fighting hatchet (as axe), bolt rifle, radio, one concussion grenade each

Milgo Refugees (Cost:4)
Three refugees who were wronged by POWERCORP, and have escaped to Bastard Station
Agility: D6, Smarts: D8, Spirit: D6, Strength: D6, Vigor: D6; Hinderance: Hates POWERCORP
Knowledge (Security) d6, Shooting d6; Fighting d4; vac suit, light bolt pistol

Personalities

Sgt. Roidnek (Cost: 3)
A born commander who is drinking his pension, wishing for one last opportunity to die in a battle
Agility: D6, Smarts: D6, Spirit: D8, Strength: D6, Vigor: D6; Edge:Command (+1 to troops recovering from being Shaken)
Fighting D6, Shooting D6; Flak jacket and helmet, bolt rifle, light bolt pistol

Boyd Dynamo (Cost: 3)
Once a pirate, now a mercenary spaceman with a shaky history looking to lay low for a while.
Agility: D8, Smarts: D8, Spirit: D4, Strength: D6, Vigor: D6; Hinderance: Wanted (Renegades)
Fighting D4, Shooting D8, Pilot: D8; Ship Ops:D4; Advanced flight suit, light bolt pistol

Dumbhammer (Cost: 1)
Another bum from the station who could be useful if he weren't so unbelievably stupid.
Agility: D4, Smarts: D4, Spirit: D4, Strength: D6, Vigor: D6; Hinderance: Illiterate
Fighting D6, Shooting D6; leather jacket, crowbar (as axe), heavy bolt pistol

Spurtlefork (Cost: 1)
A bum from the station who isn't completely filthy and terrible
Agility: D4, Smarts: D4, Spirit: D4, Strength: D6, Vigor: D6; Hinderance: One Eye
Fighting D6, Shooting D4; leather jacket, fighting spork (as combat knife), heavy bolt pistol

Specialists

Battleship (Cost: 1)
He's wanted by the Space Cops, but he has agreed to come to Bastard Station
Agility: D6, Smarts: D6, Spirit: D6, Strength: D6, Vigor: D6;
Shooting d6, Fighting d6, Repair d4; vac suit, light bolt pistol

Clue (Cost: 1)
He's not the best pilot, but he has agreed to come to Bastard Station
Agility: D6, Smarts: D6, Spirit: D6, Strength: D6, Vigor: D6;
Piloting d6, Knowledge (Astrogation) d4, Fighting d4, Shooting d4; vac suit, light bolt pistol

Monopoly (Cost: 1)
He's a mess, but he has agreed to come to Bastard Station and he's already successfully fixed docking bay two. He can be given one task per session to fix something on the station, or be recruited on board a ship to help with repairs and engineering there.
Agility: D6, Smarts: D6, Spirit: D6, Strength: D6, Vigor: D6;
Repair d6, Ship Ops d4, Fighting d4, Shooting d4; vac suit, light bolt pistol

Operation (Cost: 1)
She's a marginal, absent-minded sciences officer, but she has agreed to come to Bastard Station
Agility: D6, Smarts: D6, Spirit: D6, Strength: D6, Vigor: D6;
Ship Ops d6, Knowledge (Astrogation) d4. Fighting d4, Shooting d4; vac suit, light bolt pistol

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ciat_kiosks.1667750755.txt.gz · Last modified: 2022/11/06 16:05 by andrew